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Drew's Reviews: Donkey Kong Country
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drew102e
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Drew's Reviews: Donkey Kong Country

for some reason i was never able to pick up this little SNES gem back in the day so i jumped on it when released on the virtual console. Even with its steeper price 800 points, i had to have it and was not disappointed, i really recommend this little platformer for those of you who are fans of the genre.

A 4 out of 5. might be a five but i am only 20 % through the game, cant give it a perfect score yet

some details for those of you who are unfamiliar:

Donkey Kong Country (Super Donkey Kong in Japan) is a video game developed by Rare and Nintendo, featuring the popular arcade character, Donkey Kong. It was released for the SNES and Super Famicom in 1994. It was ported to the Virtual Console on the Nintendo Wii, and released on December 7, 2006 in Australia, December 8, 2006 in Europe, December 12, 2006 in Japan, and February 19, 2007 in North America.

It was produced by Tim Stamper. This was the first Donkey Kong game that was not produced or directed by Shigeru Miyamoto.

Story

In this game, Donkey Kong has to recover his stolen hoard of bananas from King K. Rool and the Kremlings. His banana hoard was located just in a cave underneath his house. He has the special help of his nephew and best buddy, Diddy Kong, who idolizes DK. Cranky Kong lends some advice along the way. Funky Kong and Candy Kong also lend a hand. It was also the first time Donkey Kong's home environment, Donkey Kong Island, was established.

Graphics

The game was revolutionary in that it was one of the first games for a mainstream home video game console to use pre-rendered 3-D graphics. It was a technique that was also used in Rare's Killer Instinct. Many later 3-D video games would also use pre-rendered 3-D together with fully 3-D objects. Rare took significant financial risks in purchasing the expensive SGI equipment used to render the graphics. Both Nintendo and Rare refer to the technique for the creating the game's graphics as "ACM" (Advanced Computer Modeling)

Nintendo producer Shigeru Miyamoto once criticized Donkey Kong Country, stating that "Donkey Kong Country proves that players will put up with mediocre gameplay as long as the art is good."[1] Miyamoto later apologized, saying he had been too harsh due to Nintendo's pressuring him at the time to make Super Mario World 2: Yoshi's Island more like Donkey Kong Country.[1]

Music

Donkey Kong Country also had a popular soundtrack which was released on CD under the title DK Jamz. Composers Robin Beanland, Eveline Fischer, and Dave Wise collaborated on this ensemble of jungle music. The diverse composition consists of over 20 tracks.

The soundtrack was also the focus of an OC ReMix collaboration entitled Kong in Concert.


This post was last modified: 06-01-2007 01:12 PM by drew102e.

05-22-2007 05:03 PM
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Wii_Rulez
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RE: my 2 cents: Donkey Kong Country

*moved*
That's a great read. I'm definitely purchasing this game in the near future.



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05-22-2007 05:24 PM
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Rooster
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RE: my 2 cents: Donkey Kong Country

aw..no scores?



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Aboslutely nothing new (at GC 2008), the only exciting thing i have seen was the killzone 2 mp trailer and i dont even own a 360.

05-22-2007 05:56 PM
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Mr.Luben
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RE: my 2 cents: Donkey Kong Country

Is nice!

Very good read! I agree with most of what you are saying on this game




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05-22-2007 06:20 PM
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drew102e
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RE: my 2 cents: Donkey Kong Country

oops 4/5, ill edit it in


05-22-2007 06:22 PM
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