MistNinjaJulian Reviews
Hello everybody This is MistNinjaJulian Im going to do my first review on Final Fantasy Dissidia Anyways lets get started...
Final Fantasy Dissidia is a PSP game, made and produced by SQUARE ENIX, The Company who started the 20 year Franchise of the hit RPG: Final Fantasy. Now theres a lot to talk about like its high replay value and and its awsome story but lets start off with the menu shall we?
1.) Story: The enternal battle between Cosmos: The Goddess of Harmony and Chaos: The god of Discord, is at the Brink of end. 10 Warriors of Cosmos is all thats left. Can they shape the future and Bring peace? Once you pass the 10 warriors sepreate stories. you can play as The ten warriors of the God of Discord.
Story Mode Menu:
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2.) Quick battle: An easy way to do just a quick battle and change your opponets level, strengh, equipment and the stage.
Quick Battle Menu:
3.) Arcade Mode: Use Pre Made Non Customization to rune a gauntlet of 5 Batlles:
Arcade mode Menu:
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4.) Communcation Mode:In this mode you can battle friends who have the game using wireless connection edit your profile card and sell items for Money(Gil).
Communcation Mode Menu:
5.) PP Catalog a mode were to unlock Characters, New System Settings and Icons for your Profile.
6.) Player Settings: Change your Player name, play plan and bonus day settings.
7.) Options: Change your control and enviromental settings or view battle tutorials.
Sub Menus:
8.) Customization: Change your characters Equipment accessories and much more.
9.) Calendar: view todays date and time and read mail recieve by the producers and mognet.
Menus That Are Unlockable:
10.) Museum: view Characters Bios, Watch reaplays, covert them to put on your psps videos folder, records and view profile icons you unlock.
11.) Dual Colosseum: Battle an intense barrage of opponets chosen by Drawn Cards
And now For Story, Gamplay And Re-playablity.
STORY 4/10
The story is very poorly written, so much so that its often very hard to take seriously or get immersed. Usually fighting games' stories are not that great, but Dissidia throws so much of it at you with cutscenes and dialogs outside of battles, that it becomes a major focal point. Each character re-enacts their personal conflicts from other games, but without the context of their games, this comes off flat and cliche. The personal developments don't evolve naturally and the character's dialog are often silly or confusing. All in all, it fails to make the battles to end all battles scenario seem real, and more like feuding grade-schoolers on a playground.
Graphics 9 /10
The graphics are very polished and battles flow very fluidly. Each character is represented faithfully to their older counterparts and are surrounded by a decent amount of special effects. Sometimes the screen flashing can be distracting, but all of it is very pleasing to the eye. The battlegrounds however only get the job done part of the way. Certain original areas like the Crater from Final Fantasy VII and the Moon from Final Fantasy IV succeed in capturing the feel they had in their games, while others like the Throne Room from Final Fantasy I and the Castle from Final Fantasy V only seem like shells of their older selves or just plain generic. Sometimes you have to read the descriptions of the battlefields to know what area they're supposed to represent.
The original soundtrack is well done, all the sounds are very listenable, even outside of the game. However, the remixed versions of some of the older songs don't get translated well, like Terra from Final Fantasy VI. These remixed, retro songs don't feel complete enough to really capture how they sounded on the other consoles.
Re-playability 10/10
Good news is, there's a lot of items and gear to collect in this game. The PP store allows you to collect icons, music, unlockable characters, etc. that ensures that you'll always have something new to strive for. Unfortunately, the game play isn't varied enough to justify the sheer amount of content there is to unlock. You'll usually be grinding out game play modes to death just to uncover everything there is.
Overall 9/10
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Conclusion
The game has a lot to offer but the game play doesn't have enough variation to justify the amount of gear and items to collect and things to unlock. There's also a steep learning curve about the mechanics that may put some people off, and most of the mechanics themselves are not explained properly in-game to begin with. Dissidia does manage to offer some fast paced battles, but after the novelty of the experience wears off, the game tends to feel more like a grind than action-packed game. Fans will most likely enjoy playing as their favorite characters and beating up other characters from the Final Fantasy universe, and that's who will get the most out of this game. To everyone else, it might put some people off who aren't familiar with the characters, due to the story/characters not being substantial. All the setbacks mar the feeling of accomplishment and satisfaction.