08-07-2007, 08:32 PM
I don't think you guys understand the difference between Strikers and Brawl. Oh and don't tell me I'm wrong about Strikers, because I own it and play it every day.
There isn't any real timing in Strikers. You can press buttons way before you want something to happen (i.e. when you're passing the ball to somebody, hold B and they'll shoot right when they receive the ball)
I don't know how many times on these forums I've said that smash requires very precise timing. A single missed L-cancel in SSBM at a critical moment is enough to lose you the entire match. I don't know how many of you actually know the correct timing for L-canceling, but a couple of dropped frames or tiny lag online is enough to miss the L-cancel.
I also don't know how many of you know how uptight we in the smash community are about trying to make the game as balanced as possible. If there was ANY sort of frame dropping or lag online (which is inevitable, it's impossible to avoid), we would not allow official tournaments to happen online.
Bottom line is, stop comparing Brawl to Strikers, and accept the fact that online play won't work for the competitive scene.
There isn't any real timing in Strikers. You can press buttons way before you want something to happen (i.e. when you're passing the ball to somebody, hold B and they'll shoot right when they receive the ball)
I don't know how many times on these forums I've said that smash requires very precise timing. A single missed L-cancel in SSBM at a critical moment is enough to lose you the entire match. I don't know how many of you actually know the correct timing for L-canceling, but a couple of dropped frames or tiny lag online is enough to miss the L-cancel.
I also don't know how many of you know how uptight we in the smash community are about trying to make the game as balanced as possible. If there was ANY sort of frame dropping or lag online (which is inevitable, it's impossible to avoid), we would not allow official tournaments to happen online.
Bottom line is, stop comparing Brawl to Strikers, and accept the fact that online play won't work for the competitive scene.

