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Once again it is being proven that Blu-Ray may be needed for the future of video gaming on HD consoles like the PS3. At GC 2007, it was revealed that the levels of Killzone 2 are taking up 2GB each! That's half a DVD for One level! That would mean only two levels per DVD were this game coming to the 360 (which it isn't).

Also it is being said that the amount of polygons on one soldier's face is equivalent to the amount of polygons in one level of Killzone 1!

Because of the high amount of detail, the game will only run at 30fps and in 720p.

Killzone 2 is shaping up to be exactly what the PS3 needs, an AA list title. Though that cannot be actually said until there's an actual demo for the game so that gamers can play and decide for themselves!

PS3 News: Killzone 2 Using 2GB For Each Level-PSXExtreme

damn thats just incredible!
Its unfortunate it takes up so much GB just for 1 level...thats a flaw in my opinion. But it will be incredible either way.
Good find NinjaRooster. I don't see this so much as a flaw as Joe replied, but I see it as a way for developers to not have to find funky ways to compress information. It's like the PS3's ability to produce PCM 7.1 sound. Many people think it's overkill, but if you have the equipment to use it, it's really quite amazing.

I'm just glad to see so much time was put into KillZone2, because the first one left much to be desired.
Like I've said before, anyone who thinks Blu-ray is ridiculous has no clue about computers. As a software engineer who works heavily on 3d software., I guarantee you, Blu-ray will be needed further and further as this generation progresses.
that's why I believe that eventually it will be the PS3 and the Wii. The Wii will never need Blu-Ray this generation, but the PS3 will eventually turn it from a crutch to an advantage.
I just find it disapoint that it will be running in 30 FPS. Hopefully they won't sacrifice smooth frame rates for exceptional detail.

NinjaRooster Wrote:
Also it is being said that the amount of polygons on one soldier's face is equivalent to the amount of polygons in one level of Killzone 1!

I would consider that to be overkill. When are you really going to need that much detail in someone's face, aside from a cutscene.

I might be way off, but I don't think this is gonna be the type of game where your gonna "run and gun" your way through enemies. Unlike games like Metroid Prime 3, and other faster paced games, I don't think 60fps should be a benchmark of quality.

As for the polygons in the faces...yeah that's a lot, but I look forward to when we can use the Playstation Eye and put our own faces of ourselves and family/friends as soldiers beside us fighting...

gft77 Wrote:
I might be way off, but I don't think this is gonna be the type of game where your gonna "run and gun" your way through enemies. Unlike games like Metroid Prime 3, and other faster paced games, I don't think 60fps should be a benchmark of quality.

As for the polygons in the faces...yeah that's a lot, but I look forward to when we can use the Playstation Eye and put our own faces of ourselves and family/friends as soldiers beside us fighting...

I never played the original Killzone but assumed it was your standard run and gun shooter. And as far as Metroid, "run and gun" and "fast paced" don't fit the series at all.

If they could really use the PS Eye that way one day it would open character creation up so much. Imagine PlayStation Home with a very detailed representation of your face.

the graphics must be awesome

gft77 Wrote:
It's like the PS3's ability to produce PCM 7.1 sound.


PCM is great but Dolby TrueHD is lossless (and can have 8 channels too. Well, It can actually have up to 14 channels!), and since the PS3 is practically a supercomputer, Using PCM is essentially wasting space Sad

NinjaRooster Wrote:
Once again it is being proven that Blu-Ray may be needed for the future of video gaming on HD consoles like the PS3. At GC 2007, it was revealed that the levels of Killzone 2 are taking up 2GB each! That's half a DVD for One level! That would mean only two levels per DVD were this game coming to the 360 (which it isn't).

Also it is being said that the amount of polygons on one soldier's face is equivalent to the amount of polygons in one level of Killzone 1!

Because of the high amount of detail, the game will only run at 30fps and in 720p.

Killzone 2 is shaping up to be exactly what the PS3 needs, an AA list title. Though that cannot be actually said until there's an actual demo for the game so that gamers can play and decide for themselves!

PS3 News: Killzone 2 Using 2GB For Each Level-PSXExtreme


Actually DVDs are generally 8.5 GB in size. so it's about a quarter of a DVD.

Also you can't say that each level is 2GB in size because that's just not true. The levels mmay be about 1GB in size with 1GB of other stuff that is in every level, Like models for ammo crates, grass, etc. So using your DVD model, it could hold 7 levels.

There is also the point of compression. Since it's being developed for the PS3 they have no need to compress the data (and wouldn't because decompression would take away those precious CPU cycles), therefore all the textures, models and sounds for a level will be in an uncompressed format. For instance, the open-source zlib library can actually reduce file sizes to about 20% of the original size. So that 1GB level becomes 200MB. That's then 42 Levels and 200MB for shared content*.

so you see my point about all this talking up the size of game components and how it would only work on the PS3 is complete BS.

*It wouldn't pan out like this anyway, because there are overheads and it's not likely that you'd get full 5:1 compression on every file. But the point remains.


also, 30fps is ridiculous for the PS3, the GPU alone has 218 GFlops of processing power, It should easily be able to push polygons at 60fps. Also, the "at 720p" bit worries me, does that mean you won't even be able to play the game at a higher res? your TV has to upscale?! That's ridiculous.

To be honest, I think HL2 EP1 looks better than that and I was running that at 1600x1200 at around 100fps. If I maxed out the settings, I was still getting about 70fps.

On a slightly related note - the source engine can do stuff like this: http://www.blackmesasource.com/ (man I can't wait)


edit: I just noticed in the article it says "Up to" 2GB, so there could easily be levels that take up a few hundred megabytes

Kindrik Wrote:
I never played the original Killzone but assumed it was your standard run and gun shooter. And as far as Metroid, "run and gun" and "fast paced" don't fit the series at all.


Trust me Kindrik, I spent a lot of time running away from creatures as high speeds, but your point is noted Toungue

wow...d4rk sure told me off...
I still think the info you posted rooster is pretty cool. Compared to all the other opinions stated I guess in comparison, D4rk's would be the ~2gig example Wink
No wonder Sony made the 80GB version!
d4rk is spot on, with DolbyHD, as well as the point about a good majority of the textures being recycled. (or even if there are 3 sets of grass textures, for instance, instead of one for EVERY level).

I've said before, the PS3's GPU is weak. It has good theoretical performance (judging by the amount of Floating Point Operations Per Second it's worth), but it's a relatively weak GPU, that will have more trouble than the Xbox 360 will in getting 60FPS, because it has a shoddy fillrate. God knows the RSX would be a lousy GPU to develop CAD software for.

Remember when Sony planned on using the Cell for PS3 graphics. It could have been done (although the 360 would have probably blown it out of the water), but think of how much MORE difficult they would have been. That's why Sony got nVidia to quickly develop the RSX, and throw it in, the RSX was not in design at the original plans of the Playstation 3.

Kindrik Wrote:

gft77 Wrote:
I might be way off, but I don't think this is gonna be the type of game where your gonna "run and gun" your way through enemies. Unlike games like Metroid Prime 3, and other faster paced games, I don't think 60fps should be a benchmark of quality.

As for the polygons in the faces...yeah that's a lot, but I look forward to when we can use the Playstation Eye and put our own faces of ourselves and family/friends as soldiers beside us fighting...

I never played the original Killzone but assumed it was your standard run and gun shooter. And as far as Metroid, "run and gun" and "fast paced" don't fit the series at all.

If they could really use the PS Eye that way one day it would open character creation up so much. Imagine PlayStation Home with a very detailed representation of your face.


kinda like what ubisoft did with Rainbow 6:Vegas and slapping your face onto the character with the 360's cam?

Wow... it sounds like Sony Marketing is trying to turn bad news into good with this. Notice how they passively note that the game will only run in 30fps and is limited to 720p. It sounds like the PS3 can't spare the cycles needed for decompression and is forced to make use of the large media that is available. Does this mean long load times?

To be fair, I'm a bit biased because I don't like Sony, but I'm still on the fence about picking up a PS3. However, just reading that article made me feel like it could easily be rewritten/reordered using the exact content and make it sound like bad news.
Yeah kinda disapointed that no one has utilized the full potential of the PS3 yet, hopefully someone fill push the hardware to its limits with a good game so that it will steer me away from the 360 so i don't have to give MS anymore of my hard earned money.
@joker
Well, the cell has plenty ability to decompress the textures, I'd say the RSX is limiting how fast they can be displayed. The HDD can be used to store decompressed textures after all...

gft77 Wrote:

Kindrik Wrote:
I never played the original Killzone but assumed it was your standard run and gun shooter. And as far as Metroid, "run and gun" and "fast paced" don't fit the series at all.


Trust me Kindrik, I spent a lot of time running away from creatures as high speeds, but your point is noted Toungue


That still doesn't mean its a "run and gun" game. Metroid = adventure. But whatev.

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