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So i've found that there are alot of small things that I just happened to find out about when playing the game, so far here they are

*If you charge up your power beam, health and missile packs (not upgrades) will automatically come towards you, like a magnet kind of

*Another way to jump in Morph Ball form instead of using a bomb, is by flicking the Wii Remote upwards

Ugh, I swear I had one more thing to say but my mind just went blank... I will edit if I remember. Also post here if you have any others that havent been pointed out yet
Jump Ball has been resurrected from the older Metroid's it seems, thank God. Its so much better with Jump Ball.

As for the item's being sucked to a Charge Beam. That's happened since Prime 1 d:

LemonManX Wrote:
As for the item's being sucked to a Charge Beam. That's happened since Prime 1 d:


Ah I figured that, well then let it be a tip for new time prime players like myself, lol

In Metroid Prime 1 you could rapid fire missiles by pressing the missile button, tapping "A" then hitting the missile button again, then tapping "A" and so on and so forth.

However I don't think this was do-able in Echoes and therefore doubt it'll be in Corruption. Worth a try though. (It could only be done with the Charge Beam so with the stackable beam system I doubt even more that it works.)
*hurray for ball jump!* I missed it so much. The ball puzzles are quite pretty in this game, and the jump makes things go so much smoother.

Trips and tips... hmmm...

don't forget about the screw attack.

screw attack doesn't work against pirate ships. You just bounce off and die.

When you are on your map screen (press 1), you can click on a specific room, and bookmark it using the checkmark in the bottom corner. This can aid you greatly when you want to return to specific parts.

The Valhalla is a really creepy place, but it's not all that big. Keep the volume up and watch for details to truly appreciate this area (it's almost like stepping into a horror Metroid game). Speaking of the Valhalla, when you want to look up information on energy cells, they are not in your logbook (as the game indicates) but instead, it is on the weapons and upgrades screen. Remembering this can save you alot of trouble.

Ice Missiles can also impede your enemies movements, so hit him with your beam a couple of times, then fire a missile. While he's frozen solid or moving slowly, charge up your beam and fire. This will either kill him or unfreeze him, so follow up with another missile and repeat the process. Note of warning: many enemies will not freeze right away, but may move slowly. They can still fire away.

Do not be afraid to enter hypermode. Do it often. If you need to quickly dispatch an enemy, change to hypermode, kill him, then exit before you get corrupted. If you start getting low on hypermode power, wait until you get corrupted and let the bar build back up. Shoot to keep the bar from reaching full but keep enough so you can use hypermode as long as possible (until it autovents).

Use your special visor against some of your more difficult enemies.

I'm sure more will come to me.

z6joker9 Wrote:
*hurray for ball jump!*  I missed it so much.  The ball puzzles are quite pretty in this game, and the jump makes things go so much smoother.

Trips and tips... hmmm...

don't forget about the screw attack.

screw attack doesn't work against pirate ships.  You just bounce off and die.

When you are on your map screen (press 1), you can click on a specific room, and bookmark it using the checkmark in the bottom corner.  This can aid you greatly when you want to return to specific parts.

The Valhalla is a really creepy place, but it's not all that big.  Keep the volume up and watch for details to truly appreciate this area (it's almost like stepping into a horror Metroid game).  Speaking of the Valhalla, when you want to look up information on energy cells, they are not in your logbook (as the game indicates) but instead, it is on the weapons and upgrades screen.  Remembering this can save you alot of trouble.

Ice Missiles can also impede your enemies movements, so hit him with your beam a couple of times, then fire a missile.  While he's frozen solid or moving slowly, charge up your beam and fire.  This will either kill him or unfreeze him, so follow up with another missile and repeat the process.  Note of warning: many enemies will not freeze right away, but may move slowly.  They can still fire away.

Do not be afraid to enter hypermode.  Do it often.  If you need to quickly dispatch an enemy, change to hypermode, kill him, then exit before you get corrupted.  If you start getting low on hypermode power, wait until you get corrupted and let the bar build back up.  Shoot to keep the bar from reaching full but keep enough so you can use hypermode as long as possible (until it autovents).  

Use your special visor against some of your more difficult enemies.

I'm sure more will come to me.

oh thanks, I didn't even know about bookmarking rooms thing.

Also what do you mean by special visor? Or is that a suit upgrade that i haven't gotten yet

Wenis Wrote:
oh thanks, I didn't even know about bookmarking rooms thing.

Also what do you mean by special visor? Or is that a suit upgrade that i haven't gotten yet


It's the visor you get by pushing - and aiming down left with the wii mote.  If you don't have a visor in that location, you don't have the upgrade yet.

The same visor will help you find upgrades when you are in a room that you know contains one.

I was gonna post ball jump, but you beat me to it. Ah well, a great tip.
I found something out today purely as a fluke but it was still awesome.
On Bryyo there's those kind of reptile monsters that have the whip for close range and throw a boomerang type thing when at a distance. You'll need to have the ice missiles to get this to work.
Hit them with an ice missile. They won't freeze right away and will just slow down. It takes two shots to freeze these guys. When you see it reach for the boomerang fire a missile at it. If you timed it right (and hopefully dodged the attack), the guy will throw the boomerang, become frozen by the missile, and then be killed by it's own boomerang when it comes back.
It'll give you a friend voucher for the stylish kill.
Oh sweet, I gotta try that
sweeeet know want they should do once you get a style kill play it back in sloooooow mo
Anybody know if it's possible to decipher the energy cell coordinates to help you find them?
Spoiler:

Anyone know if there is a way to not waste a missle when locking on to the multi-missle (seeker missle) targets?

BiggieSmalls Wrote:
Anybody know if it's possible to decipher the energy cell coordinates to help you find them?

Look in your inventory (not your logbook) and you should find the clues.

Harmonica Wrote:
Spoiler:

Anyone know if there is a way to not waste a missle when locking on to the multi-missle (seeker missle) targets?

Once you make it up to 50+ missiles you stop worrying about that. No to mention Hyper Mode > Missiles.

Harmonica Wrote:
Spoiler:

Anyone know if there is a way to not waste a missle when locking on to the multi-missle (seeker missle) targets?


Yeah it's easy. Just hold B like you would to charge a beam shot then press the down directional button right after. Once you release the charge shot keep holding down the d button and the missile launcher will charge up so you can lock on to multiple targets and you don't have to waste a missile.

There is really no need to worry about wasting missiles for the locks anyways, there aren't very many of them in the game at all
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