09-12-2007, 09:01 PM
Quote:
Despite problems with bandwidth, Microsoft seems to be creating a new technology code named “DonnyBrook”
This system allows people to play new fps games on a massive scale. We’re talking about hundreds to thousands of people all shooting at each other at the same time… Sound fun to you? Sounds fun to me!
The video below describes it as Helms Deep from Lord of the Rings but with every orc, every elf, every person on the battlefield being controlled by a real person online. Now this would be a huge problem because most people don’t have the upload bandwidth capacity to keep themselves up to date with everyone else on the map, but with this new system it is possible through “focus sets”
Focus sets refers to a new system by which the player gets more updates from players they have recently interacted with in the game. This way the players that you are fighting against will be lag free, while the players you aren’t fighting against will only be updating once every few frames.
This may lead to some questions, such as, Why aren’t the players who I am not focussing on lagging like crazy. This is fixed by another technique called “Guidable AI”
Guidable AI is a brilliant solution to this problem. At the most basic level, the Guidable AI emulates the people you are not focussed on in between the actual updates of the real player. Since this AI is locally being run, there will be no problems with bandwidth.
This system allows people to play new fps games on a massive scale. We’re talking about hundreds to thousands of people all shooting at each other at the same time… Sound fun to you? Sounds fun to me!
The video below describes it as Helms Deep from Lord of the Rings but with every orc, every elf, every person on the battlefield being controlled by a real person online. Now this would be a huge problem because most people don’t have the upload bandwidth capacity to keep themselves up to date with everyone else on the map, but with this new system it is possible through “focus sets”
Focus sets refers to a new system by which the player gets more updates from players they have recently interacted with in the game. This way the players that you are fighting against will be lag free, while the players you aren’t fighting against will only be updating once every few frames.
This may lead to some questions, such as, Why aren’t the players who I am not focussing on lagging like crazy. This is fixed by another technique called “Guidable AI”
Guidable AI is a brilliant solution to this problem. At the most basic level, the Guidable AI emulates the people you are not focussed on in between the actual updates of the real player. Since this AI is locally being run, there will be no problems with bandwidth.
http://blog.darkspirefilms.com/?p=43
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/ZrMzxOmQtJg"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/ZrMzxOmQtJg" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object>
truly promising stuff. i dont care for a 1000-player FPS, but i do find it interesting. rather than reaching so high too quickly, i'd hope they try this tech out on games like the BF series on the PC. lag free 64 player matches would be cool. even having a lag free 16-player match on the console would be awesome. no more ping/host advantage.




I bet a game where you cheer and drink beer while watching other people play sports games would be popular.