12-12-2007, 11:54 PM
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A few months ago, Sony finally unlocked the PSP's full processing capabilities. It was always locked to 222MHz, but since firmware 3.50, developers had access to 50 percent more megahertz of power. Ready at Dawn, developers of God of War: Chains of Olympus, found themselves relieved by the removal of the processor restriction. They were already hard at work on the game, optimizing for the lower clock speed -- but when they had access to the full power of the PSP, things got really interesting.
This video demonstrates the differences between a months-old version of the game, running at 222MHz and a newer build, running at 333. The differences are subtle at first. The game was never a graphical slouch, and would've been beautiful even with a restricted clock speed. However, you'll notice better lighting, more particles, and a few minor differences in the newer builds. Every minute difference adds up to create an experience that will be unparalleled on PSP for quite some time.
source
It's one thing to see the difference in the game, but to hear the developers tells us what more they could do and why the 222mhz had restrictions is interesting to me, and I hope to others who check out the video above.
A few months ago, Sony finally unlocked the PSP's full processing capabilities. It was always locked to 222MHz, but since firmware 3.50, developers had access to 50 percent more megahertz of power. Ready at Dawn, developers of God of War: Chains of Olympus, found themselves relieved by the removal of the processor restriction. They were already hard at work on the game, optimizing for the lower clock speed -- but when they had access to the full power of the PSP, things got really interesting.
This video demonstrates the differences between a months-old version of the game, running at 222MHz and a newer build, running at 333. The differences are subtle at first. The game was never a graphical slouch, and would've been beautiful even with a restricted clock speed. However, you'll notice better lighting, more particles, and a few minor differences in the newer builds. Every minute difference adds up to create an experience that will be unparalleled on PSP for quite some time.
source
It's one thing to see the difference in the game, but to hear the developers tells us what more they could do and why the 222mhz had restrictions is interesting to me, and I hope to others who check out the video above.