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I know a few of you are very interested in getting into the industry. A lot of it isn't just based on your talent and skill alone. A large majority of it come through networking. How do you network? Meeting people, getting your name out there. Working on solo projects and stuff. best example is Wiiloadeds own D4rk!

Need help in networking? Ill try to provide some link to some sites that could help. School and skill is obviously very important, but i'll see what I can do on the networking in for some of you that are interested.


http://wiredtalent.com/Default.aspx [Wiredtalent, great site to just generate your resume. From the looks of it, its a started up company. So it may not have that many companies to choose from. But they can still ge tyour name out there! Dec 14, 07]


http://www.gamejobs.com/default.aspv [Unlike Wiredtalent, this site has a broader rang of job.. mainly a lot of them aren't entry level. But if youre located outside of the US/North America in general, you can still find job listing for the UK as well! Dec 14, 07]

http://www.gamestester.com/directory.asp [Another site that isn't so clean and cool like Wiredtalent. but actually more effective for those who really are going to start from the bottom and work their way to the top! best testers play the games we want first for hours and hours of the same thing over an dover just to make sure that we gamers get the best quality. This site provides that well! Check it out for yourself if you are interested! Dec 14, 07]

http://www.gamerecruiter.com/jobs/

http://www.gamasutra.com/jobs/board.php

http://www.linkedin.com/ [Dec 24,2007]



[Video from Wenis]

PART 1
http://www.gametrailers.com/player/userm...72184.html

PART 2
http://www.gametrailers.com/player/userm...72355.html

PART 3
http://www.gametrailers.com/player/userm...72455.html

PART 4
http://www.gametrailers.com/player/userm...72649.html

PART 5
http://www.gametrailers.com/player/userm...73180.html

not the most proffesional-istic video, but its interesting

[a few words from Wiiloaded's Own... LZ [...i]

...i Wrote:
for now, here's what i can offer you:

1. go to college/uni. even if you don't believe that the education is worth it, it will give you time to search and network while possibly making a little money to survive if you need to start with an internship somewhere first. you can gain an in-depth education on the area you want to pursue, and having the background looks nice to companies. however, simply saying that you went to X school and got a BFA in Computer animation does not necessarily mean you're guaranteed a position. you HAVE to have a proficiency in each of the skills you'd need for the job, and you need to prove it. that being said, sure, you could work on a project without going to school and become a great master, and i will agree that learning on your own has its advantages. but i find that having at least a little direction from a professor is extremely helpful, not to mention that they may know people in the business or people who know people in the business to help you out.

2. go to events. any events. any companies. just go. anything that has a time and place where you can talk to people in the business is almost essential. EfA gave me 4 people to add to my contacts within the industry, and i've been keeping in touch with them since then. getting feedback, getting other contacts, making myself more than just a person at an event that shows her face and feigns interest then never shows up again. it's good for the rep, and infinitely good for the network.

3. join sites. like i said, i'll post here again when i get the chance to go through all my sites and get their addys right. some of them you cant join (girls only, huzzah!) but i'll introduce you to the major ones that a good majority of the companies have people in. there are also "search" engines that can give you a list of who's hiring for what position, and it's really helpful to find smaller companies that you wouldn't necessarily find elsewhere. ill post some of those as well.

4. if you get through all that and find yourself in a position to get an interview, the one big suggestion is that you know the company, inside and out. what they produce, who they target, who works for them, recent changes to their staff, the position you want, etc. the more you know about them, the more likely they are to like you. start your knowledge pool now.



Interested in Flash?

Here are a few sites that I'd try, some of them I used back in the day

http://learnflash.com/flash11rt.html [45 mins of free videos, like class training!]

http://flashkit.com/ [this is where i got started.]

Newgrounds.com [no no no, its not a joke. in all seriousness, these guys put both the time and effort into alot of their creations. the forum is no joke niether, so check them out too.


If you have links to good sites to network and help future designers, coders, artists alike... feel free to post a link.

GDC is the best place to go if you want to get into the industry.

That's all I can really contribute (LZ took notes)
from what i've heard, going to school is pretty much pointless since they just teach you outdated material, not to mention the stuff changes about every 5 years

Wenis Wrote:
from what i've heard, going to school is pretty much pointless since they just teach you outdated material, not to mention the stuff changes about every 5 years

that soley depends on what kind of school. If youre going to certain colleges, some colleges specialize in certain field then others. Example USC and UCLA

UCLA: medical and law [i believe]

USC: liberal arts, entertainment, sports.

Or you can go to a school that just specialize in the gaming industry like the Art Insitute [AI] those schools come in different sizes, but you get great class time with your instructor. Also they have the equiptment and money to support you classes.

so when youre picking schools see about their strengths and weaknesses.

Wenis Wrote:
from what i've heard, going to school is pretty much pointless since they just teach you outdated material, not to mention the stuff changes about every 5 years


School doesn't teach you ANYTHING that will help in the gaming industry, not even outdated stuff. College/Uni is better for specialisation.

And the stuff changes every day, Valve frequently update the Source engine, There are new graphics chipsets every month, everything is constantly changing.

D4rk Wrote:

Wenis Wrote:
from what i've heard, going to school is pretty much pointless since they just teach you outdated material, not to mention the stuff changes about every 5 years


School doesn't teach you ANYTHING that will help in the gaming industry, not even outdated stuff. College/Uni is better for specialisation.

And the stuff changes every day, Valve frequently update the Source engine, There are new graphics chipsets every month, everything is constantly changing.

but going to a college/uni to learn is still better than nothing. for instance, learning to use the Unreal Engine is a start. not every game uses the Unreal Engine, but if you can use it then it'll be easier to pick up other engines. not every game uses C++ for programming, but knowing how to program in C++ will allow you to learn to program in other languages much easier. with that, C++ has been around since 1969, so not everything is outdated in a year Wink

also, schools do not simply teach you how to use engines and program. we learn modeling systems which don't change that often, Photoshop, Flash, internet programming, concept drawing, story writing, and project management. about 50% of our classes have nothing to do with a program so the information we learn there will be useful for awhile. even more classes teach us programs that won't become outdated easily, such as Photoshop and Flash.

trust me, when i get out of school, i'll have a better chance of getting a job in the industry than the guy sitting in his garage playing games and saying "I totally wanna do this for a job."

Nomad Wrote:

D4rk Wrote:

Wenis Wrote:
from what i've heard, going to school is pretty much pointless since they just teach you outdated material, not to mention the stuff changes about every 5 years


School doesn't teach you ANYTHING that will help in the gaming industry, not even outdated stuff. College/Uni is better for specialisation.

And the stuff changes every day, Valve frequently update the Source engine, There are new graphics chipsets every month, everything is constantly changing.

but going to a college/uni to learn is still better than nothing. for instance, learning to use the Unreal Engine is a start. not every game uses the Unreal Engine, but if you can use it then it'll be easier to pick up other engines. not every game uses C++ for programming, but knowing how to program in C++ will allow you to learn to program in other languages much easier. with that, C++ has been around since 1969, so not everything is outdated in a year Wink

also, schools do not simply teach you how to use engines and program. we learn modeling systems which don't change that often, Photoshop, Flash, internet programming, concept drawing, story writing, and project management. about 50% of our classes have nothing to do with a program so the information we learn there will be useful for awhile. even more classes teach us programs that won't become outdated easily, such as Photoshop and Flash.

trust me, when i get out of school, i'll have a better chance of getting a job in the industry than the guy sitting in his garage playing games and saying "I totally wanna do this for a job."


You misunderstood me. School =/= uni or college, I was saying that you shouldn't think you'll learn anything useful in school (High school). You should just wait 'till uni before you start learning the useful stuff.

C++ May be old, but how long have the DX10 extensions been around? How long has EAX 5.0 Been around, How long have systems capable of running Crysis been around.

Things are always changing, That doesn't mean EVERYTHING has to change Wink

The Gospel According to TheCosmicFrog:

D4rk Wrote:
How long have systems capable of running Crysis been around.


SYSTEMS CAN ACTUALLY HANDLE CRYSIS?!?!?!?!?!ELEVENTY11

Jokes aside, you do need to go into a further education for any chance in the industry so get your ass off Unreal 3 and start learning C++Really Happy

D4rk Wrote:

Nomad Wrote:

D4rk Wrote:

Wenis Wrote:
from what i've heard, going to school is pretty much pointless since they just teach you outdated material, not to mention the stuff changes about every 5 years


School doesn't teach you ANYTHING that will help in the gaming industry, not even outdated stuff. College/Uni is better for specialisation.

And the stuff changes every day, Valve frequently update the Source engine, There are new graphics chipsets every month, everything is constantly changing.

but going to a college/uni to learn is still better than nothing. for instance, learning to use the Unreal Engine is a start. not every game uses the Unreal Engine, but if you can use it then it'll be easier to pick up other engines. not every game uses C++ for programming, but knowing how to program in C++ will allow you to learn to program in other languages much easier. with that, C++ has been around since 1969, so not everything is outdated in a year Wink

also, schools do not simply teach you how to use engines and program. we learn modeling systems which don't change that often, Photoshop, Flash, internet programming, concept drawing, story writing, and project management. about 50% of our classes have nothing to do with a program so the information we learn there will be useful for awhile. even more classes teach us programs that won't become outdated easily, such as Photoshop and Flash.

trust me, when i get out of school, i'll have a better chance of getting a job in the industry than the guy sitting in his garage playing games and saying "I totally wanna do this for a job."


You misunderstood me. School =/= uni or college, I was saying that you shouldn't think you'll learn anything useful in school (High school). You should just wait 'till uni before you start learning the useful stuff.

C++ May be old, but how long have the DX10 extensions been around? How long has EAX 5.0 Been around, How long have systems capable of running Crysis been around.

Things are always changing, That doesn't mean EVERYTHING has to change Wink

actually, you misunderstood me Toungue

i'm agreeing more with you. Wenis made it sound like going to school (of any sort) is pointless. school (of the high school variety) probably won't teach you much, but some good schools do teach programming and/or use of 3D modelers. schools (of the college/university variety) know for the most part what needs to be taught for you to be well prepared for the industry. for instance, my school used to teach level design with Unreal Editor, but because of Unreal 4 is releasing soon (along with many legal reasons and other reasons) we switched to Torque. it's simple, legal issues are pretty minimal, and it's pretty similar to many other level editors. so sure, they'll be a learning curve if i get a job as a level designer and have to use Unreal, but i atleast have a basic understanding of how level editors are used, so i'll be able to pick up and use Unreal easier than someone with no experience using an editor

Ah right.

Ooops...
When LZ gets back, she sould add more depth!

JuniorMints Wrote:
When LZ gets back, she sould add more depth!


We covered the aesthetic brunt of it already?

Time to delve deeper?_?

I beg to differ on the subject of schooling. As I live in Bellevue/Redmond of the Greater Seattle Area, I have many many many friends in the gaming industry. Currently, my significant other is the most valuable programmer to his company UIEvolution. He had almost completed his degree at DigiPen before going to work there. Now, in this instance, no, his degree was not required, but the proof of having had actually DONE something, had to exist. Including the demo games he and his friends had made as part of the curriculum (including an awesome Jeff Goldblum game based on all his action movies that I heard was hilarious, too). And yes, things get outdated constantly but there are different levels of programmers in different jobs based on what they know.

And every game designer or graphics artist that I know, definately had to go to school. I have one friend right now that is a stripper by night so she can pay for schooling. She said that her independent learning is much more effective, but sometimes you gotta pay lip service, and do the work, and go to school, so that people will hire you. Its just how the world works. You cant go straight from high school to doinkin' around on your computer, to a high paying competitive job doing something significant in the gaming industry. Schooling at least allows you to get the friends and contacts who can really teach you the stuff you need to know, or who'll later have good connections into getting your work really seen.
The type of school you're referring to though is what I'd class as college or uni
thanks JM. im really considering doing something involving computers when im older. mainly video games. ill check this stuff out

Cpt.McCloud Wrote:

JuniorMints Wrote:
When LZ gets back, she sould add more depth!


We covered the aesthetic brunt of it already?

Time to delve deeper?_?

deeper we shall!

D4rk prepare to DIVE!!!!!!

wii for me Wrote:
thanks JM. im really considering doing something involving computers when im older. mainly video games. ill check this stuff out

no problems, im still undecided. my first major was going to be in Graphic Design so i got into flash animation and ect... but no can do if my computer isnt up to par. I taught myself mostly online!

so start as early as you can.

ill post some self help sites later.

im only 16 tho. how can i start up now? they all require resemes (spelling).
I go to AI for game design. I just started not too long ago, so I'm certainly no expert like LZ. But I do know that going to school makes a huuuuuuuuuuuuuuuuuuuuuuuuge difference. There's tons of things that studios/developers expect potential hires to know.. and I'm learning it all from industry vets. You guys are right, you don't really NEED to go to school to do all this stuff.

But if you don't go to school or get a degree in whatever you're looking to go into, you better hope that you're leagues better than the people that did. It doesn't matter if it's game design or rocket science, having that degree, a good demo reel and portfolio will get your foot in the door.

If you're still in high school and looking to get into design, there's two things I recommend most: drawing (people in particular) and photoshopping. Unless you're looking to be a programmer.. that I dunno much about..

Lilaviel Wrote:
I go to AI for game design. I just started not too long ago, so I'm certainly no expert like LZ. But I do know that going to school makes a huuuuuuuuuuuuuuuuuuuuuuuuge difference. There's tons of things that studios/developers expect potential hires to know.. and I'm learning it all from industry vets. You guys are right, you don't really NEED to go to school to do all this stuff.

But if you don't go to school or get a degree in whatever you're looking to go into, you better hope that you're leagues better than the people that did. It doesn't matter if it's game design or rocket science, having that degree, a good demo reel and portfolio will get your foot in the door.

If you're still in high school and looking to get into design, there's two things I recommend most: drawing (people in particular) and photoshopping. Unless you're looking to be a programmer.. that I dunno much about..

I was going to do to the AI in LA but my dad kinda talked me out of it. If I went I'd be a Senior now. =[

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