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http://www.techarp.com/showarticle.aspx?artno=526

I sincerely hope this isn't an april fools, because this would be great news for PC gaming.

Raytracing is much better than raster rendering as it allows for realistic reflections and shadows.

you may need to double-take, but this would be typical in-game graphics:


yep, that's computer generated, and looking at the power available in current home PCs this kind of rendering is looking more and more accessible for a gaming environment.

Hell, it only takes 3 PS3s to run at the 60 fps required for TV output!:

View this on YouTube

Bare in mind the average gaming PC at the present can easily outperform a PS3, by the time Raytracing has enough support it'll be easy to hit these frame rates.
Wow, you'd need a tank computer to run a good frame rate if that picture was in game. It's starting to look a bit more photo real, but I don't think they'll ever make a game that's completely true to life, can you imagine how much it would take to program life?

morph_ball Wrote:
Wow, you'd need a tank computer to run a good frame rate if that picture was in game. It's starting to look a bit more photo real, but I don't think they'll ever make a game that's completely true to life, can you imagine how much it would take to program life?


that's the amazing thing about raytracing, it's speed directly correlates with how good your hardware is, so if you had one graphics card at 60fps, then put in another SLI'd you'd be hitting 120fps.

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