04-27-2008, 10:56 PM
On April 14, 2008 Emergent Game Technology announced that the Wii horror title Sadness will run on its GAMEBRYO engine. An engine optimized for use across all seventh-generation consoles, this is the same engine that powers The Elder Scrolls IV: Oblivion and is set to power Fallout 3 and Warhammer Online.
Tomasz Wisniowski, Project Manager of Nibris. Wrote:
Without a doubt, Gamebryo is the most powerful engine available for the Wii. After getting familiar with the engine several months ago we made the decision to choose Gamebryo. Since then, our team has been working on Sadness and we are quite impressed,” said “We will have quite a few graphical effects in our game, which some believe are impossible to attain on the Wii. Gamebryo helped make it possible. We are firmly convinced we made the right choice.”
The engine appears to allow graphical effects many believed were impossible to produce on the Wii. It also implements numerous Wii development features that do not typically come with standard SDKs. And is loaded with rendering and animation tools, a Wii-specific viewer, extensive libraries and APIs to simplify pipeline integration.
Geoffrey Selzer, CEO of Emergent Wrote:
“From the early stages of pre-production with Sadness, Nibris realized that they would need development technology that allowed for an extreme amount of flexibility in the creative process, which is a cornerstone of the Gamebryo framework, Sadness is designed to push the bounds of Wii technically and creatively. We are thrilled to be a part of Nibris’ ground-breaking product. We’re really looking forward to playing Sadness on Wii.”
Also, we've heard a rumor that the game is taking so long to develop because early builds of the games caused panic attacks. Some easily-impressionable early playtesters have had adverse psychological reactions as well, some serious enough to require hospitalization...
Scary...isn't it?
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