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looks like i will be buying all the games i couldnt afford in 2007, lookin at you zach and wiki

that and wii fit, and then some VC games i guess

lm-x Wrote:

Pancakes Wrote:
Get over it you guys. Did you honestly think that Nintendo could make new Mario, Zelda, Metroid, and Smash Bros. games every year? They could, then we'd all be complaining that they're the exact same as the first ones. I've been waiting for Animal Crossing since the Wii was the Revolution and Mario wasn't even announced yet, but I haven't complained.


This may be a fair point. But now it's mentioned, Twilight Princess WAS like Ocarina of Time. Metroid Prime 3 WAS like Metroid Prime in general crossed with Halo. Mario Galaxy was a lot like Mario 64 and Sunshine except on planets with awesome crazy gravity. And Brawl WAS just like Melee except slower and less impressive. Don't even get me started on Mario Kart Wii.


Yeah, because everybody bitched and moaned that Wind Waker and Mario Sunshine were too different. So Nintendo did what you all wanted and made Twilight Princess and Super Mario Galaxy closer to Ocarina of Time and Mario 64.

See, everyone needs to figure out what they actually want before complaining. Nintendo will make the next installments totally different again, and everyone will throw a hissy-fit because Nintendo changed everything.

Oh, and you're totally right about Mario Kart. Double Dash with two characters on a kart, and Mario Kart Wii with Motorcycles (and the ability to finally avoid those ****ing blue shells) are really the exact same thing.

wow im starting to become a wii non-believer...

maybe its just me, but ive been dissapointed with ALOT of the games that have been coming out for the wii, especially the 3rd party ones because it just doesnt grab my attention; it ends up in my basement collecting dust.

i might not trust nintendo again when wii 2 comes out...just my opinion

Pancakes Wrote:
Yeah, because everybody bitched and moaned that Wind Waker and Mario Sunshine were too different. So Nintendo did what you all wanted and made Twilight Princess and Super Mario Galaxy closer to Ocarina of Time and Mario 64.

See, everyone needs to figure out what they actually want before complaining. Nintendo will make the next installments totally different again, and everyone will throw a hissy-fit because Nintendo changed everything.

Oh, and you're totally right about Mario Kart. Double Dash with two characters on a kart, and Mario Kart Wii with Motorcycles (and the ability to finally avoid those ****ing blue shells) are really the exact same thing.


I love Wind Waker, it was incredible and it was the best Zelda game since Ocarina of Time and Majora's Mask. There has not been a Zelda game better than Wind Waker for awhile. And as for Sunshine, I didn't ***** about that because it was like Mario 64, even though it was M64 with a water jetpack thing and all the levels were ridiculously easy (finished it in a day). Galaxy is awesome compared to Sunshine and probably equal (if not a bit better than) when compared to Mario 64.

I wouldn't throw a hissy fit if Nintendo changed everything again, they just need to make their games challenging. Not piss-easy games that any kid could finish. I understand family friend games, but add difficulty levels to stuff like Zelda and Mario in those cases. Metroid does it (and does it decently).

The reason I didn't like Mario Kart Wii wasn't in correlation to Mario Kart Double Dash. I didn't like it because the tracks felt unimaginative, I enjoyed the Retro tracks more than the new tracks, the online was the best for Wii to date and at least included some form of ranking. But I hated the items (which seem more broken than ever now) and thought the amount of racers was pointless (and the lack of original karts that Mario Kart DS at least had).

lm-x Wrote:
I wouldn't throw a hissy fit if Nintendo changed everything again, they just need to make their games challenging. Not piss-easy games that any kid could finish. I understand family friend games, but add difficulty levels to stuff like Zelda and Mario in those cases. Metroid does it (and does it decently).


Finally, thank you, I see a ray of light. I can't stand that they've been making games so easy nowadays. I wouldn't pin a difficulty level setting on Zelda, but I could see them doing such a thing with Mario. Zelda's puzzles are great as it is, they just need some more that they haven't recycled (Phantom Hourglass was great with this, although it was too easy as far as combat went). Metroid does do it fairly well, you're right about that. I wouldn't mind a change either, so long as it is better for the hard core gamer.

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