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Full Version: LittleBigPlanet brought forward to Oct 24th in UK, 21st in US
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LittleBigReleaseDates! We've received a press release stating that LittleBigPlanet will be released in the UK on October 24th. We're not sure whether the rest of Europe will be receiving it on the 29th or not, but the UK will definitely be able to get their hands on the game five days ahead of the date announced at Leipzig. If you want it before then, however, you'll need to be on the other side of the Atlantic. North Americans will be getting their LittleBigMits on the game three days before that, on the 21st. Not exactly simultaneous, but close enough. LittleBigPlanet is (finally!) almost out.
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In this day and age, it's amazing that this game will be coming out a little sooner, since we're all use to delay after delay.
The sooner the better be still so far away... C'mon October!
Haha, I'll try to get around to doing this but it's gonna be hard. I've got a ton of work going on in my life right now and it picks the time when I finally get LBP Beta to do it to me... I'm working from 9 a.m. to 7 p.m. all this week and I don't get home from work until around 8. After a shower and dinner I don't have but a couple of hours of play time and then I'm bed with my lappy posting and reading stuff.
Well, I finally managed to score a code, but unfortunately it was for the japanese version. :XD:  lol  Oh well, beggers can't be choosers.

It's still just as playable (although japanese voice overs aren't helping in the video tutorials, pretty much all the text is in english).  One thing is for sure, I'll be buying this game.  

My impressions so far of the japanese beta:  It hasn't exceeded my expectations (because with all the hype they were pretty damn high), but it definitely lived up to them.  The "story" mode stages are pretty fun, a little more than I expected to be honest, and great inspiration for creation (where this game shines).  I would love to be able to tweak Sackboy's movements, as he's a little slower, "floatier", and doesn't quite have enough height on his jumps than I'd like (this can easily be seen in videos).  

Playing the tutorials are pretty much necessary to design anything remotely complex, but so far it hasn't been overly complicated (confusing at times, but that might be cleared up with an english speaking announcer).  The tutorials themselves can be fun, as it's almost like playing a puzzle in a game (granted they are mostly simple/easy and it might be a little more tricky for me without comprehending japanese).  

I've been able to create just about everything I've wanted to so far, but some concessions have to be made at times.  I have yet to find a way to make cardboard enemies harmful without adding dangers to them (fire, electricity, gas, explosives or spikes).  So my homeade goomba has spikes on its sides and my rolling pacman of doom has to be an evil pacman of flames rather than the yellow icon we all know.  

Being able to give away creations in your stages is by far the best thing about the create a stage, especially considering you have the option to sort of copyright protect it (items can only be unlocked by others if they play your stage, if you so choose to make that option).  Then they can import your creations into their stages.  I have little doubt that some great super mario knock-off stages and baddies can be made (hell, my goomba looks really good considering what I have to work with at this point).  To create massive levels, it will take a team effort run much like a business or project, with coordination and planning.  It's not a quick process, but it's pretty dang fun.  I could see a group of people getting together and splitting up tasks by enemies, portions of stages, contraptions and project managing (tying everything together).  I personally would love to be a part of a team like this if it's run in the right way (fun, laid back).

The sackboy customizing is a tad more limiting than I'd hoped (more like playing dress up with dolls than creating your own look, very cookie cutter), but if they had tons of costumes in the full version it should be good enough.  Using the PSEye is pretty cool, and I could see it being useful to get that added touch of realism.  So far I've used it to stick myself and the bat signal up in the game (the two closest things to me at the time).  The resolution looks pretty crappy at times, which I'm sure was done intentionally to limit the file size.

Basically this game is great for someone with a mind like my own (very much into physics).  Honestly this could be used as a teaching tool in basic physics classes if they didn't dumb down the science (I'd like to see speed, forces and spring constants, intead they give you a scaler representation), but I understand that was necessary to open the game up to all people/backgrounds.

I will be pre-ordering my copy soon Smile , and continue wasting my efforts on the japanese version (everything I create from now til Fri will be gone when I buy the game Sad ).
finally got a beta key. cant wait to try it out tonight!
You better hurry! Only two more days until it expires. They had said they may make it an open beta the week before it launches though but I'm not sure.
Does anyone know... uploaded levels that you download--will it be possible to edit them yourself? say, for instance, if you wanted to tweak someone else's level? Or, more practically (and what I had in mind with this post Toungue ) say if you wanted to work on a level with more than one person, but you were far from each other, could you start it, send it to someone else to keep working on it, and so on and so forth?
I belive it's possible to take someone else's level and save it on your moon provided they haven't locked it.  Once it's on your moon, you should be able to do whatever you want to it.  I haven't tried any of this personally though, so this is all second hand info.

At some point they said they will release a patch that will allow 2 people to edit on different consoles at the same time, but who knows when that will happen.  Another possibility is to have one person work on portions of the level or enemies and publish the level with their part as unlockables.

The biggest issue with all of these (except online co-op editing) are that your level will be out there for anyone to copy and borrow from. I heard it is possible to make levels that only your fiends can see, but as I've published nothing I can't say.

Harmonica Wrote:
...I heard it is possible to make levels that only your fiends can see, but as I've published nothing I can't say.


man, i hope this is true or else a lot of my friends and myself included are gonna get banned from LBP online.

greaserlee Wrote:

Harmonica Wrote:
...I heard it is possible to make levels that only your fiends can see, but as I've published nothing I can't say.


man, i hope this is true or else a lot of my friends and myself included are gonna get banned from LBP online.


lol.. I didn't mean to call your compadres fiends, I swear it's a typo. Toungue

I haven't published anything at this point, but I was able to send (via PSN) some contraptions I made. I haven't tried sending an entire level yet..

lol, i didnt even catch that typo! but seriously, ive got some peeps at another message board where we're gonna create levels based off memorable/hilarious events that have happened to us. some of them are definitely x-rated.
greaser, I do NOT want to see your x-rated blunders Toungue
smart man. Hehe

some of the levels people have come up with is incredible. even if theyre not much to look at, the technical aspect is mind boggling.
Agreed. The guy who did the 3 sonic levels deserves an A+, as does the guy who did the world of colour.
I published a level called "oh noes!" (my PSN id is Drunkedid). It's less of a nice flowing level and more of a compilation of ideas thrown together quickly to publish.
Sadly my beta will be over by the time I wake up. I played it for quite a while today though and went crazy on the level design but didn't publish any. Oh well, just a short wait now until the full version.
Yep, good stuff.  This will be a game I revisit periodically to see what others have made even if I get board with everything else.

Harmonica Wrote:
Yep, good stuff. This will be a game I revisit periodically to see what others have made even if I get board with everything else.


Heh, considering the holiday season we have coming up starting on Tuesday, I can't imagine you'll be bored for a LOOONNNGGGG time.

my friend showed me his dick...rocket last night. f'in hilarious!

happynoodleboy Wrote:
Heh, considering the holiday season we have coming up starting on Tuesday, I can't imagine you'll be bored for a LOOONNNGGGG time.


While there are a lot of good looking titles coming up this season, the only one I'm planning on buying at this point is LBP.

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