09-19-2008, 11:54 PM
So some new info has come out of Nintendo Power magazine this month:
# Follows recent GTA-styled gameplay – open world, crime narrative, sandbox.
# Visually uses an isometric camera angle, with cells-shaded polys, black borders.
# Touch screen use – "tasteful" minigames.
# Interfaced based on a PDA – uses a hub for email, contacts, map, GPS, stats etc.
# Stats can be transferred to the Rockstar Social Club using Wi-Fi.
# Missions developed for shorter play times, arcade-feel. If players fail, can jump back into the action sequences.
# Aiming using the control pad, auto-targetting using the R shoulder button.
# Good portion of Liberty City is modelled in the game, though has different routes.
# No load time or frame-rate issues – despite having a load of pedestrians and vehicles on screen.
# Wanted system: disable police cars any way possible.
# Real-time weather effects, 24-hour day/night cycle.
# Radio enabled background-tunes, more instrumental than vocals.
# No details yet on multiplayer/Wi-Fi features
Source via Cubed3
# Follows recent GTA-styled gameplay – open world, crime narrative, sandbox.
# Visually uses an isometric camera angle, with cells-shaded polys, black borders.
# Touch screen use – "tasteful" minigames.
# Interfaced based on a PDA – uses a hub for email, contacts, map, GPS, stats etc.
# Stats can be transferred to the Rockstar Social Club using Wi-Fi.
# Missions developed for shorter play times, arcade-feel. If players fail, can jump back into the action sequences.
# Aiming using the control pad, auto-targetting using the R shoulder button.
# Good portion of Liberty City is modelled in the game, though has different routes.
# No load time or frame-rate issues – despite having a load of pedestrians and vehicles on screen.
# Wanted system: disable police cars any way possible.
# Real-time weather effects, 24-hour day/night cycle.
# Radio enabled background-tunes, more instrumental than vocals.
# No details yet on multiplayer/Wi-Fi features
Source via Cubed3