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Full Version: Garry's Mod 10! WOOOOO!!!!!!!!!
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Yay?
Great, more akward pictures with disturbing poses... ;_;
I don't do the poses they're weird <_< I build and kill and fort wars and spawn a hell load of zombies and use the portal gun and......well you get it Toungue
A little late, a month late.
yes. I have steam Smile

poet Wrote:
A little late, a month late

well i didn't relize till now Toungue LOL

nickname:Flipper Wrote:
yes. I have steam Smile

poet Wrote:
A little late, a month late

well i didn't relize till now Toungue LOL

It's okay. Gmod is still playable and fun when you're bored.

It comes out today, November 29, 2006.
Yay, it's out.
And it's only $10! ^^ ...I think.. Toungue
I got it and it kicks ass.
A patch was released today to fix all the glaring bugs

VALVe Wrote:
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Garry's Mod

* Fixed problems picking up NPC weapons
* Fixed missing prop data error when trying to spawn some props
* Fixed clientside double physics object bug
* Fixed Thruster looping sound
* Fixed Eye Poser
* Fixed Easy Weld prediction in Multiplayer
* Fixed SENT crash when certain functions failed
* Fixed error when button activating a camera
* Fixed not being able to specify `no weapon' for NPC spawning
* Fixed bugs when spawn menu and context menu opened at exactly the same time
* Fixed spawning metrocop causing svc_UpdateStringTable errors in Multiplayer
* Increased the thruster power by x10
* Increased the balloon power by x5
* NPC Corpses always fade out in Multiplayer
* NPC Corpses should never become undeletable in Singleplayer (you should always be able to interact with them)

YAY! ^^
More bugfixes

valve Wrote:
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Garry's Mod

* Sliders are less spazzy when attached directly to the world
* Fixed Addons/Gamemodes not getting mounted on Dedicated Servers
* Fixed looping thruster sounds
* Fixed crash when lua_openscript'ing a file without an extension
* Fixed duplicate 'name changed' notification
* Fixed some people not being able to spawn certain props
* Fixed airboat fire effects not showing in Multiplayer
* Fixed SWEP menu showing 'admin only' for all weapons
* Fixed teams not being labelled properly on the scoreboard
* Fixed ghost props not hiding when quick switching from tool gun in Multiplayer

ooh! new stuff!

valve Wrote:
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Garry's Mod

* Added GSG9/Arctic models to default Counter-Strike: Source spawn menu
* Added ironsights to the Counter-Strike: Source weapons
* Added more Counter-Strike: Source weapons
* Undos now appear on the Undo List
* Added in-game admin panel
* ai_disable is no longer a cheat
* Added new thruster effects
* Added air resistance option to hoverballs
* Fixed crash when removing Antlion Guard
* Fixed wrong servername in the scoreboard
* Fixed occasionally not being able to join servers
* Fixed hoverballs limit being Balloon limit
* Fixed wheel limit not applying
* Fixed crash with zero length Muscle constraint
* Fixed menus staying open after disconnected from server
* Fixed dynamites not working after load
* Fixed stuff not being controllable in a save you didn't create
* Fixed Physgun beam being invisible if loaded game with physgun out
* Fixed Duplicated stuff not being cleanupable

Anybody else here play garrys mod 10?
I want it.
Does this mean I won't see you in Gmod9, Ionic? Sad
Yep :D
I now must get Gmod10, Ionic! Wink
Well it is only ten dollars.
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