11-08-2006, 04:51 PM
Elebits Not for Launch
Konami's innovative new Wii game sees a three or four week delay.
by Matt Casamassina
November 8, 2006 - Although Konami previously announced that it intended to launch its quirky and innovative new Wii title Elebits with the debut of Nintendo's new system, it looks like the game will be delayed by a few weeks. According to a spokesperson for the company, the title will now ship during either the week of December 12 or December 18 depending on whether or not Nintendo approves its latest build submission. The title is more or less complete, but it cannot go into manufacturing until it is evaluated and approved by the ever-watchful quality detectives at Nintendo of America.
Elebits thrusts players into a first-person view and challenges them to use a capture beam device, which can manipulate gravity, to find hidden creatures called Elebits scattered around 3D kitchens, living rooms, backyards and neighborhoods. The title uses complex physics to simulate real-world weight so that each object in the game has different beam attributes.
IGN Wii will have much more on Elebits in the coming weeks. Stay tuned.
Konami's innovative new Wii game sees a three or four week delay.
by Matt Casamassina
November 8, 2006 - Although Konami previously announced that it intended to launch its quirky and innovative new Wii title Elebits with the debut of Nintendo's new system, it looks like the game will be delayed by a few weeks. According to a spokesperson for the company, the title will now ship during either the week of December 12 or December 18 depending on whether or not Nintendo approves its latest build submission. The title is more or less complete, but it cannot go into manufacturing until it is evaluated and approved by the ever-watchful quality detectives at Nintendo of America.
Elebits thrusts players into a first-person view and challenges them to use a capture beam device, which can manipulate gravity, to find hidden creatures called Elebits scattered around 3D kitchens, living rooms, backyards and neighborhoods. The title uses complex physics to simulate real-world weight so that each object in the game has different beam attributes.
IGN Wii will have much more on Elebits in the coming weeks. Stay tuned.
