12-12-2006, 06:19 PM
Red Steel was once the second most hyped game for the Wii (next to Twilight Princess). But after E3 2006, many people complained about weird controls and non 1-1 swordplay. How does the retail version stack up?
Storyline
This isn't the greatest or most original storyline. The Japanese Mafia, known as the Yakuza, have kidnapped your fiance Miyu Sato and murdered your future Father-in-Law. You are armed with the sacred Katana-Giri, a sword used to punish dishonorable Godfathers. You head off to Tokyo to find her.
Gameplay
This is the part where most gamers will throw down the Remote and Nunchuk in disgust.
Gunplay
Hardest part in the game to get used to. You aim with the Wii-Remote and move around with the Nunchuk. To duck you tap the Z button to duck. Holding aim and thrusting the Wii-Remote forward will zoom in, allowing you to pick off the enemies one by one. The toughest part about this is that it takes so long to get used to the sensitivity. You will spend a good 20-30 minutes just getting used to aiming with the Wii-mote.
Swordplay
Probably the best part of the game. You have 8 different motions that will translate into sword slashes. You have X shaped slashes and + shaped slashes. You parry by turning the nunchuk either left or right and dodge by holding C and moving the analog stick left or right. You can learn different sword moves that involve the Z button or combinations of sword slashes.
Difficulty
Red Steel is hard to pinpoint on the difficulty scale. Most of the time the A.I. will stand in an open area while you duck behind something and pick them off one by one with relatively low difficulty. But sometimes the enemies are smart and will surround you with many in number. Combined with snipers waiting in unshotable areas and you've got some pretty hard levels.
Graphics
The graphics on Red Steel are actually pretty good. They are easily as good as Twilight Princess. There are also some very nice looking explosions and gravity physics. Combined with near full destructible environments and you have a pretty nice looking game.
Overall Score: 82/100= 82%
Storyline
This isn't the greatest or most original storyline. The Japanese Mafia, known as the Yakuza, have kidnapped your fiance Miyu Sato and murdered your future Father-in-Law. You are armed with the sacred Katana-Giri, a sword used to punish dishonorable Godfathers. You head off to Tokyo to find her.
Gameplay
This is the part where most gamers will throw down the Remote and Nunchuk in disgust.
Gunplay
Hardest part in the game to get used to. You aim with the Wii-Remote and move around with the Nunchuk. To duck you tap the Z button to duck. Holding aim and thrusting the Wii-Remote forward will zoom in, allowing you to pick off the enemies one by one. The toughest part about this is that it takes so long to get used to the sensitivity. You will spend a good 20-30 minutes just getting used to aiming with the Wii-mote.
Swordplay
Probably the best part of the game. You have 8 different motions that will translate into sword slashes. You have X shaped slashes and + shaped slashes. You parry by turning the nunchuk either left or right and dodge by holding C and moving the analog stick left or right. You can learn different sword moves that involve the Z button or combinations of sword slashes.
Difficulty
Red Steel is hard to pinpoint on the difficulty scale. Most of the time the A.I. will stand in an open area while you duck behind something and pick them off one by one with relatively low difficulty. But sometimes the enemies are smart and will surround you with many in number. Combined with snipers waiting in unshotable areas and you've got some pretty hard levels.
Graphics
The graphics on Red Steel are actually pretty good. They are easily as good as Twilight Princess. There are also some very nice looking explosions and gravity physics. Combined with near full destructible environments and you have a pretty nice looking game.
Overall Score: 82/100= 82%
