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i like the wiimote as it is very different in style than to other gaming controllers. the way its designed makes it seem easy to control and fun.
wii-mote all the way... cause its original and the possibilities are endless with it and from what i saw on the e3 shows and stuff people looked pritty awkward trying to handle the ps3 controler in senser games
Wii will all Wii on the PS3
hey that kinda rhymes

Linthorne Wrote:
wii-mote all the way... cause its original and the possibilities are endless with it and from what i saw on the e3 shows and stuff people looked pritty awkward trying to handle the ps3 controler in senser games


True that Senser games did look a little Sloppy lol

Quote:
Wii thought of it first?



Gamers have unexpectedly reacted with cynicism to Phil Harrison's comments that Sony did not steal Nintendo's idea for a motion-sensor controller.

But fascinatingly, Sony has actually held a patent for a wand-shaped motion detecting controller since 1999.

This design (pictured left) for a motion-sensitive controller was patented seven years ago, before PS2 was even released.

Of course, Microsoft also released a motion-sensitive controller in 1998 called the Sidewinder Freestyle, which was compatible with PC games like Motocross Madness.

Phil Harrison, Sony's head of worldwide studios, says Sony has been working on the innovation "for a long time" and combining motion sensors into a joypad that has enjoyed sales of 400 million provides a unique and "significant advantage" to PlayStation 3.

Quote:
Sony's Harrison on Wii Controller
Calls allegations that Sony stole Nintendo's montion-sensory concept dumb. Much more inside.


May 31, 2006 - The next-gen console war is heating up and going international. In an interview posted today, president of Sony Computer Entertainment Worldwide Studios Phil Harrison spoke frankly to Spiegel Online, the online arm of the leading German news magazine, Der Spiegel, about Sony's next-gen console contender, the PlayStation 3.

When asked what he thought of people saying that Sony stole the PS3's motion-sensing controller idea from Nintendo's next-gen Wii, Harrison replied, "In some way, I understand why people are saying that, but it's a bit dumb, if you can forgive the expression."

The Nintendo Wii's motion-sensing controller has an unconventional remote control-like design that works wirelessly via Bluetooth to sense movement and orientation. The controller also uses a speaker and force feedback. Sony's new controller looks very similar to the previous PlayStation 2 controller, but tracks basic tilting motions in several directions.

"When we [Sony] brought PlayStation to the market in 1994, we introduced real-time graphics in 3D for the first time," Harrison commented, apparently dismissing SEGA's Saturn. "When Nintendo released N64 in 1996 and it also used real-time 3D graphics, did we say: 'Nintendo stole our idea!'? No, of course not. Such innovations are made possible because of the combination of technology, cost and manufacturing capacity."

Harrison also clarified that the PS3 controller design was not a last-minute decision, as some suspected.

"We've been working on that [motion sensitive controller] for a long time," he said, "and Nintendo has no doubt also worked on similar, if not identical innovations for a long time -- that's normal. That's technology. The difference between our strategy and everyone else's is that our controller, the PlayStation Dual Analog Controller, is the de-facto standard for videogames.

"I'd estimate that if you include controllers of the same shape from third-parties, more than 400 million were sold world-wide. That means we define the standard for the man-machine interface for games. Now we added an additional dynamic; freedom of motion."

Recently at the Electronic Entertainment Expo the only playable title using Sony's motion-sensing controller was the combat flight game Warhawk. When Phil Harrison was asked how many of the PlayStation 3's games would ultimately use the motion sensing feature of the controller he replied, "I'm expecting that every game uses this function in some way. We all move the controller when we play, whether you're playing a racing or a soccer game. Now, for the first time, we can also capture the primary input, such as the analog sticks, as well as the secondary movements the gamer makes; and then combine the two. This is an important advantage that only the PlayStation 3 controller offers."

Spiegel Online asked Harrison if he was concerned about the PS3 competing with the Microsoft's Xbox 360's ability to seamlessly network with PCs via Live Anywhere Harrison said, "No, this doesn't concern me and I don't think that it concerns the consumer. When you buy a game console, a primarily entertainment device, then you only want that. We believe that the PS3 will be the place where the users will play, watch movies, surf the web, and use other computer entertainment functionality. The PS3 is a computer. We don't need the PC."

Later on though, when asked about what sort of games he'd like to see come to PS3 and what sorts of games he found interesting Harrison emphasized about the importance of the social aspects of gaming, citing community creation in services like MySpace and Second Life as inspiration.

Spiegel Online pushed this issue, saying that to get to something like MySpace people need a PC. To which Harrison replied, "The PS3 has a browser, so you can access MySpace with it as well."

Will gamers want to access the web via their PS3? It remains to be seen, but the interview closed with Harrison hinting that Sony has more plans for the next-gen console to create connections between gamers.

Im sorry both of them have Practicly the same Information but the Secound one has More
good quotes cloud. wii mote won, ps3 stole ideas. Nintendo had ideas at Toyko Game Show time. PS3 didn't have the Tilt Sensitivity idea at that time. They just want the same and more than nintendo. And Thats true for the price factor too. Sony wants a lot of $$$$.

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Chris
sony's all about the money$$$$!!!!
but sony will lose money with the Price Anyway so I bet they will lower the Price but they keep Saying things that they Defend the Price Im so confused!
For the record I believe the Atari Jaguar was first with full real-time 3D graphics. Before the Saturn. Most people also don't know that the Jaguar is a 64 Bit system. PS1 was only 32 Bit.
Might have not stole it, but sure didnt release it until nintendo showed it off.
Ya, you got that right!! Plus sony's tilt feature, isn't nearly as effective as Wii's.
and plus sony stole nintendo's idea when nintendo wanted to make an CD expansion for the 64, so sony should be praising Nintendo for their success
ok thier budy how did ps3 steal wii remote idea it lookes exactley like the old one with a few minor changes
Wiimote has many abilitys ::
1. Rumble
2. Tilt
3.Speaker
4.Mic(rumor)
5. Gyroscopic

PS3 has tilt sensitity not a gyroscpoic controller.

samusa Wrote:
and plus sony stole nintendo's idea when nintendo wanted to make an CD expansion for the 64, so sony should be praising Nintendo for their success


Now that is a touchy subject. They actually stole the CD expansion for the SNES. Nintendo realized how popular the CD media would be and they were partnered with Sony to make it. Rather than give Sony and creative control over the games Nintendo turned to Philips to make the CD-i. So Sony released their own console with everything they had learned and done with Nintendo. So see it is kind of two sided, Nintendo cheated them and so they stole from Nintendo.

http://blogs.ign.com/Hyrule-Times/
"The events that followed would shape the gaming industry forever.

Sony announced its SNES-compatible PlayStation console on the first day of CES. Nintendo's press conference on the second day, thought to further explain the alliance, shocked the world by instead announcing a close partnership with Philips. The fact that one of Japan's major entertainment companies had "screwed" a Japanese partner and allied itself with a foreign competitor made headlines in every business daily from Hokkaido to Okinawa."

Whats Gyroscopoic?
"A gyroscope is a device for measuring or maintaining orientation, based on the principle of conservation of angular momentum. In physics this is also known as gyroscopic inertia or rigidity in space. The essence of the device is a spinning wheel on an axle. The device, once spinning, tends to resist changes to its orientation due to the angular momentum of the wheel."

It basically sends information to the console telling what the orientation of the controller is and converts that into movements in the game.
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