03-11-2007, 12:25 PM
03-11-2007, 12:53 PM
I guess they're trying to say it'll look better than any of their PS2 games.
04-02-2007, 10:45 AM
New Info
Quote:
• Cuts & Bruises – From looking at the screenshots it shows Daniel with a few cuts here and there in select shots, implying that a similar damage system from the first game remains intact.
• Enemies - Foes have less scripted patrols with improved A.I, making them harder to kill.
• Guns - Guns are only a major factor later in the game, much like the original. Although it does look as though members of ‘The Project’ are prone to turning up whenever and are not specific to one location, much like the Cerberus in the original game.
• H.U.D - Energy bar goes dark blue when hiding, the radar is located on the bottom left of the screen, it again monitors the noise you make.
• Judy - We already knew Judy worked at ‘The Honey Pot’ brothel, the magazine now reveals that Judy is also a ‘technician’ for ‘The Project’. This explains why Daniel was looking for her; the magazine then goes on to (surprisingly) state that Judy dies before providing Daniel with the information.
• Level Information -The Honey Pot Brother. The way it is described it seems to me as though this is visible rather than just being audio, however, it may still be the case. When breaking glass you have to time it right to be effective.
• The asylum looks to be full of character, one cell has a inmate that has hung himself, the folks at Rockstar have even gone as far as placing the knocked over chair that he kicked from under himself. There are ‘crap-caked walls’, presumably from Daniels poop-lobbing cell mate.
• Weapon Storage – heavy weapons are placed on Daniels back, medium around his waste and small in his hands. the game pausing menu is for quick access to weapons rather than shuffling through them, or you can store everything at once and choose to keep one of each variety on you at once
• Enemies - Foes have less scripted patrols with improved A.I, making them harder to kill.
• Guns - Guns are only a major factor later in the game, much like the original. Although it does look as though members of ‘The Project’ are prone to turning up whenever and are not specific to one location, much like the Cerberus in the original game.
• H.U.D - Energy bar goes dark blue when hiding, the radar is located on the bottom left of the screen, it again monitors the noise you make.
• Judy - We already knew Judy worked at ‘The Honey Pot’ brothel, the magazine now reveals that Judy is also a ‘technician’ for ‘The Project’. This explains why Daniel was looking for her; the magazine then goes on to (surprisingly) state that Judy dies before providing Daniel with the information.
• Level Information -The Honey Pot Brother. The way it is described it seems to me as though this is visible rather than just being audio, however, it may still be the case. When breaking glass you have to time it right to be effective.
• The asylum looks to be full of character, one cell has a inmate that has hung himself, the folks at Rockstar have even gone as far as placing the knocked over chair that he kicked from under himself. There are ‘crap-caked walls’, presumably from Daniels poop-lobbing cell mate.
• Weapon Storage – heavy weapons are placed on Daniels back, medium around his waste and small in his hands. the game pausing menu is for quick access to weapons rather than shuffling through them, or you can store everything at once and choose to keep one of each variety on you at once
04-09-2007, 07:05 PM
Some info from the Gamestop site...
Gamestop Wrote:
An experiment at a secret research facility has gone catastrophically wrong. Daniel Lamb and Leo Kasper are the only surviving subjects. The Pickman Project will stop at nothing to hunt them down and stop the truth from getting out.
Demented screams echo around the dank asylum that has caged you for the last six years. You open your eyes. A white-coated body slumps to the floor through your shaking hands. A bloody syringe slips from your arm. Waves of confusion and paranoia crash over you. You have no idea who you are or how you got here.
The door to your cell is open. One choice. One chance. They took your life. Time to take it back.
Manhunt 2. Coming Summer 2007
Demented screams echo around the dank asylum that has caged you for the last six years. You open your eyes. A white-coated body slumps to the floor through your shaking hands. A bloody syringe slips from your arm. Waves of confusion and paranoia crash over you. You have no idea who you are or how you got here.
The door to your cell is open. One choice. One chance. They took your life. Time to take it back.
Manhunt 2. Coming Summer 2007
Summer 2007? Sweet! 
04-13-2007, 06:16 AM
04-13-2007, 02:10 PM
New Details
Quote:
* You will be able to take care of your enemies with environmental kills as well as traditional executions
* Lights can be shot out to hide in darkness
* 4 weapon sets available ranging from one shot kill to long distance
* Lights can be shot out to hide in darkness
* 4 weapon sets available ranging from one shot kill to long distance
04-13-2007, 02:43 PM
I likes the violent pic! 
Nice find (Again) W_R!
*Post 800!*

Nice find (Again) W_R!
*Post 800!*
04-28-2007, 03:29 PM
1UP Preview
Quote:
Without the last game’s main character, the “director” talking to you, and the gameshow setting, Manhunt 2 may not initially seem very Manhunt-ish. But look closer and you’ll find very similar gameplay. It’s essentially a sequel in the way Final Fantasy games are sequels — new cast and location, but with the same backbone that established the series in the first place.
The big shift here is setting. While the first Manhunt played out like a game version of The Running Man, the sequel puts players into a “garbage dump” asylum (as Rockstar describes it) in control of a character that has been experimented on. Naturally, he has to escape, figure out what’s going on, and brutally murder a number of people along the way. (See, it’s a Manhunt game after all.)
The big shift here is setting. While the first Manhunt played out like a game version of The Running Man, the sequel puts players into a “garbage dump” asylum (as Rockstar describes it) in control of a character that has been experimented on. Naturally, he has to escape, figure out what’s going on, and brutally murder a number of people along the way. (See, it’s a Manhunt game after all.)
05-26-2007, 04:12 PM
IGN Preview
Quote:
The Wii version of Manhunt 2 looks noticeably better than the PS2 version. Rockstar Toronto has used the extra horsepower that Nintendo's console delivers to "up the gore." This is done in a few key ways. For starters, character models in the Wii version will display realistic blood splatters, bruising, gunshot wounds, gashes, and head wounds. In addition, blood will actually spray the screen during combat and executions in the Wii iteration, just as it will accumulate on Danny as he explores the asylum. Considering how important the gore factor is to Manhunt 2, these are all welcomed additions. The title meanwhile looks very sharp on Wii, moves at a steady 30 frames per second, and runs in both 480p and 16:9 widescreen modes.
05-26-2007, 04:18 PM
The Graphics are nothing great. But the gameplay may be something great.
05-31-2007, 01:39 PM
I just got done watching the Manhunt 2 trailer source, and was a little disappointed. I probably won't pick this game up, but honestly I wish Rockstar would have given this game a little of that GTA4 polish.
I think Kim Phu from Kotaku said it best:
"After watching the trailer for Manhunt 2 I'm not completely sold on this game and what's really sad is that I think the trailer takes away from yesterday's fabulously gory screenshots. Although I love the idea of playing a thriller on the Wii or the PSP, I could swear that the game play for the new Harry Potter game coming out looked a little more slick than this (even for the Wii). I want to be a grown-up and play grown-up games, but I just can't be scared by people with square heads."
click on the above source to view her comment.
Clip is graphic, please be 18 to view
I think Kim Phu from Kotaku said it best:
"After watching the trailer for Manhunt 2 I'm not completely sold on this game and what's really sad is that I think the trailer takes away from yesterday's fabulously gory screenshots. Although I love the idea of playing a thriller on the Wii or the PSP, I could swear that the game play for the new Harry Potter game coming out looked a little more slick than this (even for the Wii). I want to be a grown-up and play grown-up games, but I just can't be scared by people with square heads."
click on the above source to view her comment.
Clip is graphic, please be 18 to view
06-01-2007, 05:15 PM
That video is really not that impressive, I was really expecting more from this game.
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