Get better controls and i would probly get it..........
This is this fourth instalment in the Brothers in Arms series that started 3 years ago (Road to Hill 30, Earned in Blood, and Hell's Highway which is coming out for 360 and PS3), so you probably remember hearing about the games somewhere along the line.
I played the first one and it was pretty good, although not as good as the Call of Duty series. Hopefully Ubisoft will put some effort into this one unlike many of their other Wii games so far. Always nice to see more FPSs on the Wii! They'll get it right sooner or later...

Now it's truly both of the first to games tuned up to there best and made into one flowing game. This is an incredibly package, as it's not a compilation it's simply a new game.
But for those of you who don't really know what Brothers in Arms is, well it's a World War 2 shooter. No it's not exactly like Call of Duty or Medal of Honor. It's quite different.
It's a squad based combat and actions game. You control your squads and can tell them to do things like, "Give cover fire!" "MOVE! MOVE! MOVE!' "Suppressing fire!". No it's not done by simply pressing a button and your men automatically do it like in some other games that give very basic instructions.
This game will have you, let's say if you want your units to move behind some logs for cover, you would hold down a button and point at the logs.
This game should be great and I can't wait to pick it up when it comes out!
*NOTE* Will add some pictures soon.
Courtesy of alex
MEh. So ya there's some info for you peoples!

Next-Generation Brothers In Arms - The award-winning WWII franchise comes to the Wii system with all of the action, story and authenticity that has critics and fans eager for more.
Combining All 31 Playable Levels: Play as Sergeants Matt Baker and Joe Hartsock, leading your squad behind enemy lines through the Normandy invasion.
Unrivaled Authenticity: Fight actual Airborne Infantry battles of D-Day accurately recreated using thousands of official photos, maps, After-Action Reports and eyewitness accounts under the direction of Military and Historical Director, Col. John Antal.
Challenging and Dynamic Combat: Featuring close-quarter urban environments and a next-generation artificial intelligence system, Brothers In Arms Double Time promises to take authentic military action to the next level on the Wii system.
Enhanced Control Scheme: Issue orders and perform military gestures to command and lead your team using the Wii Remote.
Source
There will also be a version available for the DS.
IGN: Have you been following Metroid Prime 3? Because people have been saying it really nails FPS controls on the Wii.
Reed: We have absolutely been following it. Every time the tiniest bit of press about Metroid would come out we'd grab it and we'd ask Gearbox and Ubisoft to talk to Nintendo and see what information we could get about what they were doing. And they have the Z-targeting, the same sort of thing Zelda started. We looked at that and thought about putting it in. But BiA is about tactics. It's about slow and careful movements, ordering your troops to go to the right spot. So circle strafing doesn't really have a place in WWII. It feels goofy. We put it in and tried it out. But it doesn't feel like WWII anymore when you're circle strafing.
But what we ended up doing in the grenade interface -- if you throw with the Wiimote you pull your cursor off the screen, and your character is looking all over the place… Again, playing on that slower paced, more tactical gameplay, we made it so you place your grenades in space by pointing. So you can pop out of cover and point where you want your grenade to go, then go back into cover and throw with your dominant hand. And once you've placed it the game switches to circle strafe so you can move around a little bit of cover. And that worked really, really well.
IGN: And it includes levels from previous BiA games, yes?
Reed: A lot of the content will be familiar. But we are really building this game for the Wii gamer, not the guy that played it on Xbox before. It's a different type of person that owns a Wii, we think, than the Halo player on Xbox.
IGN: What about multiplayer?
Reed: It's not included.
IGN:Have you done anything new with the weapons?
Reed: We've put a lot of work into simulating the scope of a sniper rifle well on the Wii. It's a pretty different scheme than the standard FPS on consoles. So we're actually drifting the scope across the screen. When you go into iron sights, which is the development term we use for pulling the gun up to aim more carefully, we actually change the cursor movement. We assume the user at that point is trying to do something more precise. So we incorporate a little less smoothing and a little more precision in the movement. All of the guns got a new iron sights treatment.
Full Interview


What are you talking about?
Just because it has the word "brothers" in it doesn't mean it was based on the HBO show. (Which was BAND OF BROTHERS by the way)
Anyone picking this up today?
And also, is the Wii EVER going to get a military based FPS that isn't set in WW2...?