03-19-2007, 10:03 PM
Can you believe that another Disney based movie is coming to the Wii console? I bet you can. IGN recently got to play through a few levels and had some interesting stuff to say.
IGN Wrote:
The PS3 and 360 version of Pirates feature manual camera control and wide-open environments. The Wii title, in contrast, sports a fixed camera that shoots the action from the side during the majority of situations, although it changes dynamically when the action calls for it. In the first stage, Port Royal, players control the flamboyant, seemingly drunk Sparrow through a shipping dock setting. The nunchuk's analog stick maneuvers the character and the Wii remote's A button can execute context-sensitive moves. It's very straightforward so, for example, if Jack needs to sneak by an enemy, all players do is hold down the button and he will go into a crouching position. In a later stage, a context-sensitive button press will cause Will to throw a tribal into a boiling pot, at which point Sparrow will hit them over the head with a coconut. These context-sensitive moves, which are plentiful, are referred to as "Jackanisms" -- at least, when Jack is being controlled.
During combat, which is the backbone of the game since it's very action-oriented, gamers are auto-locked onto enemies and can toggle between them. Blocks are performed with the Z button and attacks are assigned to gestures on the Wii remote. A horizontal swing will inflict a light attack and a vertical swing will deal out a heavy attack. It's very simple stuff, but it seems to function just fine. Combos can be linked together with a forward stabbing motion of the Wii remote. The characters always carry their swords, but they can use other weapons too, which are assigned to the D-Pad. Knives, grenades, and a gun comprise a few of the items available throughout the adventure.
During combat, which is the backbone of the game since it's very action-oriented, gamers are auto-locked onto enemies and can toggle between them. Blocks are performed with the Z button and attacks are assigned to gestures on the Wii remote. A horizontal swing will inflict a light attack and a vertical swing will deal out a heavy attack. It's very simple stuff, but it seems to function just fine. Combos can be linked together with a forward stabbing motion of the Wii remote. The characters always carry their swords, but they can use other weapons too, which are assigned to the D-Pad. Knives, grenades, and a gun comprise a few of the items available throughout the adventure.
And something interesting I found that highlighted differences between Wii and Ps3/Xbox 360 versions of the game.
IGN Wrote:
The Wii game runs in progressive-scan and 16:9 widescreen modes, and it never drops from 60 frames per second -- the same cannot be said of the PS3 and 360 versions, which stutter show frequent fluidity drops and stutters. That noted, the Wii build is based on current generation technology and it shows -- the worlds are not only smaller, but skinned with lower-res textures and comprised of fewer polygons. It all does, at least, look pretty good in motion.
What do you guys think? Sounds pretty interesting to me. Maybe it'll deserve a rent. Comment?
Source(IGN)

















