03-29-2007, 12:42 AM
Quote:
Call it a peace treaty between game developers and players. These are the terms: Players will create Flash and Java games using developer tools; communities can chat, decorate a virtual space, and promote their favorite creations; there's a cash reward for creating successful games; and everyone gets to help develop a brand new platform. It's only kind of a "game" as you know the term.
The hope is to bridge the gap between those who make the games and those who play them. Instead of taking pitchforks to game companies and torches to message boards, gamers will be able to put their own ideas on the market when Whirled launches this summer.
Daniel James has high hopes for the future of games developed and popularized on Whirled. "Players retain the rights to their own IP in the games they make, and we're very interested in Whirled games embedding and proliferating around the web and elsewhere. Quite how this shakes out with the console and platform owners remains to be seen --we'd love to see Whirled and/or Whirled games on Xbox Live Arcade or the Wii."
The hope is to bridge the gap between those who make the games and those who play them. Instead of taking pitchforks to game companies and torches to message boards, gamers will be able to put their own ideas on the market when Whirled launches this summer.
Daniel James has high hopes for the future of games developed and popularized on Whirled. "Players retain the rights to their own IP in the games they make, and we're very interested in Whirled games embedding and proliferating around the web and elsewhere. Quite how this shakes out with the console and platform owners remains to be seen --we'd love to see Whirled and/or Whirled games on Xbox Live Arcade or the Wii."
Read the full article on 1UP.com