04-02-2007, 06:42 PM
Shigeru Miyamoto talks with the gang at GamePro…
GP: The Wii attracts non-gamers, but what about hardcore gamers? What are your thoughts for the future of hardcore gaming on the Wii?
Shiggy: Well, right now I still look at the Wii’s sensor bar and the “pointing” technology we’ve developed as something that I think is going to end up being very effective for the types of games that the hardcore gamers like to play. There are also other enhancements to the Wii interface and developments being planned that are going to really make games for hardcore players a lot more fun and interesting.
GP: Many third-party developers are porting existing gameplay to the Wii Remote. What will it take to get them to embrace different types of games?
Shiggy: At Nintendo we really look for the right theme or the right subject or the right content that really matches the Wii’s unique interface to really bring that to the mass market in a way that is new and interesting for them. A very important thing to keep in mind when developing games is to find that new, unique idea that really takes advantage of the interface that we have introduced.
Cool! This sounds like some good stuff is on the way!
Scorce
There Scorce and full interveiw!
GP: The Wii attracts non-gamers, but what about hardcore gamers? What are your thoughts for the future of hardcore gaming on the Wii?
Shiggy: Well, right now I still look at the Wii’s sensor bar and the “pointing” technology we’ve developed as something that I think is going to end up being very effective for the types of games that the hardcore gamers like to play. There are also other enhancements to the Wii interface and developments being planned that are going to really make games for hardcore players a lot more fun and interesting.
GP: Many third-party developers are porting existing gameplay to the Wii Remote. What will it take to get them to embrace different types of games?
Shiggy: At Nintendo we really look for the right theme or the right subject or the right content that really matches the Wii’s unique interface to really bring that to the mass market in a way that is new and interesting for them. A very important thing to keep in mind when developing games is to find that new, unique idea that really takes advantage of the interface that we have introduced.
Cool! This sounds like some good stuff is on the way!
Scorce
There Scorce and full interveiw!

