04-09-2007, 10:18 PM
Whatever you do, don’t call Ninja Gaiden Sigma a remake. It’s not a straight-up port, either. The game’s director, Yosuke Hayashi, wants people to know that his team had higher aspirations. The game takes all of the content in Ninja Gaiden Black and adds new weapons, characters and a lot more. Hayashi says his team wanted his game to be the best action game on the PlayStation 3 this year, as well as the best-looking title on the platform thus far. It’s a lofty goal, but it’s one that certainly seems within reach. We spoke with Hayashi about the game, PlayStation 3 development and how it is to work with the prickly Itagaki.
Game Informer: When you started out your presentation, you gave us an explanation why this isn’t a remake. Do you find it hard that you have to explain how Sigma is different from Black and why people should play this as well?
Yosuke Hayashi: Of course, we knew that the subject of, “Is this another remake?” was going to come up, and we don’t want it just to be thought of as that. That’s one of the reasons why we’ve been so careful in making sure that the graphics were up to next-generation standards, so we could come in and say, “The game speaks for itself.” You can tell that it’s not a remake. We’re shooting for the best graphics on the PS3 right now. The same thing goes for the action. We still think we have a really compelling action game in the original Ninja Gaiden, but we wanted to improve, like adding a new weapon and having Rachel in there, in order to say, “Hey, look, the action is very much relevant. It’s the best action game on PS3 in 2007 as well.” So that way, people can’t just point to it and say, “This is a remake.” We don’t even want to use the word remake, because of how much effort has gone into it.
GI: Is this a good way to build the ground base for Ninja Gaiden 2 for next-gen consoles?
read the rest of the interview here/source
Game Informer: When you started out your presentation, you gave us an explanation why this isn’t a remake. Do you find it hard that you have to explain how Sigma is different from Black and why people should play this as well?
Yosuke Hayashi: Of course, we knew that the subject of, “Is this another remake?” was going to come up, and we don’t want it just to be thought of as that. That’s one of the reasons why we’ve been so careful in making sure that the graphics were up to next-generation standards, so we could come in and say, “The game speaks for itself.” You can tell that it’s not a remake. We’re shooting for the best graphics on the PS3 right now. The same thing goes for the action. We still think we have a really compelling action game in the original Ninja Gaiden, but we wanted to improve, like adding a new weapon and having Rachel in there, in order to say, “Hey, look, the action is very much relevant. It’s the best action game on PS3 in 2007 as well.” So that way, people can’t just point to it and say, “This is a remake.” We don’t even want to use the word remake, because of how much effort has gone into it.
GI: Is this a good way to build the ground base for Ninja Gaiden 2 for next-gen consoles?
read the rest of the interview here/source