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omfg!!! *insert a bunch of expletives here* Really Happy

Quote:
At its Spring Gamer's Day conference held yesterday in San Francisco, Capcom revealed several new downloadable games as part of its digital initiative. Amongst them was a remake of the critically acclaimed Super Puzzle Fighter II Turbo, now with an HD Remix suffix in the hopes of making the longest title possible. Super Puzzle Fighter II Turbo HD Remix will be available for download on the Xbox Live Arcade, PlayStation Network, and PC this fall.

The HD Remix visual additions will feature all new backgrounds created by Udon Entertainment (the company that makes the official US Street Fighter comics), support resolutions up to 1080p, and reworked effects on gems and break animations. Gameplay tweaks have been made as well, with new play modes including a spectator mode similar to the quarter mode in the XBLA release of Street Fighter II, reworked balance and online play.

http://xbox360.ign.com/articles/780/780440p1.html

This is... Street Fighter, right?
something like that. you never heard/played super puzzle fighter on the PS1? here's a vid of the gameplay:
http://www.youtube.com/watch?v=DPQyp0fnyyg

btw, capcom is also making Super Street Fighter II Turbo HD Remix.


im absolutely stoked!
i've been asked a lot about the images of ryu on other message boards. some dont know wtf theyre looking at, so i'll explain it here too just in case.

from left to right:
first pic is of the original sprite(pixels) image of Ryu.
second is the sprite image of a character from Guilty Gear. it uses over 2x as many sprites to create a more detailed character.
3rd is of the original Ryu scaled up to high def. resolution.
that last 3 images are actual sprite images of Ryu in high def.

yes, thats how all the characters for SSF2T are actually gonna look like.
Uh, isn't it Super Puzzle Fighter, not Super Street Fighter? Totally different game.

greaser lee Wrote:
something like that. you never heard/played super puzzle fighter on the PS1? here's a vid of the gameplay:
http://www.youtube.com/watch?v=DPQyp0fnyyg

btw, capcom is also making Super Street Fighter II Turbo HD Remix.


im absolutely stoked!


:>_<:

Ohhhhhhh, my bad. I didn't see that. Yeah, that would be really sweet. Super Puzzle Fighter is a good game but no need for an HD makeover. However, Super Street Fighter Turbo HD Remix sounds awesome!
if cappy wants to make an HD remix of one of my favorite puzzle games, then more power to them. that's the difference between a VC game and a game for XBLA, PC, or PSN.
looks like Puzzle Fighter will be out next month for XBLA and PSN!
soooo excited!

and on related news. have you guys seen the character images for Super Street Fighter 2 Turbo HD?

these are all in-game 2D character models.

here's Ken:


Akuma:


Zangief:
a taste of what to expect in the character select screen, vs screen, and there will be a similar image of them shown all bruised up for the continue screen:


dont know who this guy is, but this pic shows the process they go through to redraw the characters:


click the link to get the full info regarding all the images i've posted up:
http://blogs.capcomusa.com/blogs/digital.php

Cool
Guile:


Chun-Li's animated continue screen: (still needs tweaking and colored)



Quote:
Moving on… Let me try to respond to some of the recent questions and comments. Sorry if I don’t get to yours…

-Guile’s flags tattoos are not backwards. Well technically they are, but it depends on which way the character is facing. Because the old code flips the character art depending on which way the character is facing, it was like this before but just not as noticeable. And since, as you probably know already, we are using the same code as the original, the same art is used for facing both ways. It’s just that now that everything is more detailed, these things stand out much more.

-There are some questions on how the bigger characters will look. For instance, will Sagat have more of the SFII look, or the beefed up SF Alpha look? You will have to wait and see exactly what he and the other large characters will look like, but it will be more in line with the SFII look.

-The change in resolution will not have an effect on the hit detection of the game. Everything will remain as it should but there are things that inevitability get lost in the mix. Part of the test process will be with some people that know more than humanly possible about Super Turbo to ensure that every move hits exactly where it should.

-I realize that the Super Turbo voices are a bit high pitched compared to the older version of SFII and we are looking into adjusting that.

-The color palette available for the sprites is being increased to 128 colors. The original was only 16.

-There have been many comments on why were not doing SFIII instead. This is the first time were doing something like this and we wanted to give a graphical improvement to the oldest, but best title. And thats Super Turbo in our opinion. Also, theres just a huge amount of frames in SFIII, much more so that Super Turbo. Trying to take that on for our first project such as this would be like jumping into the deep end of a pool when youre just learning to swim.


i like the last paragraph. something tells me that if this game is successful, we will most definitely see SF3 (and possibly other fighters like vampire savior) get a facelift. :fingers crossed:

T. Hawk:
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