05-19-2007, 11:33 AM
While not ruling out the possibility of Metal Gear Solid 4 turning up on Xbox 360, Ryan Payton of Kojima Productions has allayed Metal Gear fans’ fears that the title’s ambition might be compromised if the game was being developed with a 360 port in mind.
Speaking on his Kojima Production Report podcast, Payton said that the game was being built exclusively on PS3 hardware to the specifications Hideo Kojima planned from the beginning. It was inferred that no special allowances were being made in anticipation of a 360 version of the game, which would have to fit onto discs with a smaller capacity than the Blu-ray discs used for PS3 games.
"I can tell you honestly at this point, we have not changed the game in any form with the idea of 'oh, we got to do this on 360.' Put aside whether or not we're developing for 360 or not, the game is built on the PS3 hardware, as you guys have known for the past two years or so."
Payton’s comments come in the wake of rumors resurfacing this week that Metal Gear Solid 4: Guns of the Patriots will be the next in a growing list of once PS3 exclusives to go multiplatform.
source
Speaking on his Kojima Production Report podcast, Payton said that the game was being built exclusively on PS3 hardware to the specifications Hideo Kojima planned from the beginning. It was inferred that no special allowances were being made in anticipation of a 360 version of the game, which would have to fit onto discs with a smaller capacity than the Blu-ray discs used for PS3 games.
"I can tell you honestly at this point, we have not changed the game in any form with the idea of 'oh, we got to do this on 360.' Put aside whether or not we're developing for 360 or not, the game is built on the PS3 hardware, as you guys have known for the past two years or so."
Payton’s comments come in the wake of rumors resurfacing this week that Metal Gear Solid 4: Guns of the Patriots will be the next in a growing list of once PS3 exclusives to go multiplatform.
source