06-30-2007, 12:51 PM
We have confirmed the Xbox 360 versions of Madden NFL 08 (August), All-Pro Football 2K8 (July), and NCAA Football 08 (July) will run at 60 frames per second, whereas the PS3 editions are locked at just 30fps. In the simplest of terms, this means that the 360 versions will run smoother and faster, and you'll have an easier time noticing subtle animations.
Now, you'd think Sony would be doing everything in its power to make sure these system sellers are par with -- or better -- than Microsoft's version. That's not the case, as Sony seems to have a "hey, we can do it -- why can't you?" attitude. "We have already proven that sports titles can run on the PlayStation 3 at true HD with 1080p output with NBA 07," says Dave Karraker, Sony CEA's senior director of corporate communications. "If you have questions about specific third-party games, you should speak to those publishers."

"We want to make sure that we give the best experience we can on each platform. In designing a game, there are all sorts of tradeoffs that include frame rate, visuals, features, AI, etc. As you can see, every company making a football game this year made a decision that the best experience for the Xbox 360 included 60fps whereas the best experience for the PS3 was 30fps. We certainly believe that both the Xbox 360 and PS3 versions are our football products are outstanding experiences and recommend that each gamer look at the entire experience, not just one aspect. We think they'll be very happy no matter which version of the game they play."
Is Sony's console really that much more difficult to develop for?
"If your game starts on Xbox 360 you will have to re-engineer aspects of the game to run properly on PS3. This means additional effort. Some developers have been complaining about this but I don't believe we can solve that. Xbox 360 is a different machine with good, but lower powered hardware in a different architecture. Developers have to view them as two different machines not as a common platform."
SOURCE
CZMQFRG
Now, you'd think Sony would be doing everything in its power to make sure these system sellers are par with -- or better -- than Microsoft's version. That's not the case, as Sony seems to have a "hey, we can do it -- why can't you?" attitude. "We have already proven that sports titles can run on the PlayStation 3 at true HD with 1080p output with NBA 07," says Dave Karraker, Sony CEA's senior director of corporate communications. "If you have questions about specific third-party games, you should speak to those publishers."

"We want to make sure that we give the best experience we can on each platform. In designing a game, there are all sorts of tradeoffs that include frame rate, visuals, features, AI, etc. As you can see, every company making a football game this year made a decision that the best experience for the Xbox 360 included 60fps whereas the best experience for the PS3 was 30fps. We certainly believe that both the Xbox 360 and PS3 versions are our football products are outstanding experiences and recommend that each gamer look at the entire experience, not just one aspect. We think they'll be very happy no matter which version of the game they play."
Is Sony's console really that much more difficult to develop for?
"If your game starts on Xbox 360 you will have to re-engineer aspects of the game to run properly on PS3. This means additional effort. Some developers have been complaining about this but I don't believe we can solve that. Xbox 360 is a different machine with good, but lower powered hardware in a different architecture. Developers have to view them as two different machines not as a common platform."
SOURCE
CZMQFRG