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		<title>WiiLoaded.com - Wii Forum and News - All Forums</title>
		<link>http://www.wiiloaded.com/</link>
		<description>WiiLoaded.com - Wii Forum and News - http://www.wiiloaded.com</description>
		<pubDate>Sun, 18 May 2008 13:44:02 -0400</pubDate>
		<generator>MyBB</generator>
		<item>
			<title>Badass Mario!</title>
			<link>http://www.wiiloaded.com/showthread.php?tid=15818</link>
			<pubDate>Sun, 18 May 2008 11:56:34 -0400</pubDate>
			<guid isPermaLink="false">http://www.wiiloaded.com/showthread.php?tid=15818</guid>
			<description><![CDATA[

Check out my Awesome Desktop Mario (Picture taken using Phone)]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="postimage" src="http://www.wiiloaded.com/gallery/upload/full/786/601.jpg" alt="" style="border: none;" /></p>
<br />
Check out my Awesome Desktop Mario (Picture taken using Phone)]]></content:encoded>
		</item>
		<item>
			<title>Balance is restored...</title>
			<link>http://www.wiiloaded.com/showthread.php?tid=15817</link>
			<pubDate>Sun, 18 May 2008 11:44:34 -0400</pubDate>
			<guid isPermaLink="false">http://www.wiiloaded.com/showthread.php?tid=15817</guid>
			<description><![CDATA[Balance

OOT is now back to number one, so hopefully the madness of GTA4's overrated scores has passed. 

Huzzah! Three cheers for logic.]]></description>
			<content:encoded><![CDATA[<a href="http://www.gamerankings.com/itemrankings/simpleratings.asp?rankings=y" rel="external">Balance</a><br />
<br />
OOT is now back to number one, so hopefully the madness of GTA4's overrated scores has passed. <br />
<br />
Huzzah! Three cheers for logic.]]></content:encoded>
		</item>
		<item>
			<title>When the Wii Remote Meets the Powerglove...</title>
			<link>http://www.wiiloaded.com/showthread.php?tid=15814</link>
			<pubDate>Sun, 18 May 2008 08:05:22 -0400</pubDate>
			<guid isPermaLink="false">http://www.wiiloaded.com/showthread.php?tid=15814</guid>
			<description><![CDATA[View this on YouTube

Despite the fact your hand/arm would start to ache after a few minutes of playing, this is pretty damn cool. Who would of thought to blend one of the worst peripherals of all time with the Wii Remote? Either way this is awesome.]]></description>
			<content:encoded><![CDATA[<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/BS_87WoJ0j8"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/BS_87WoJ0j8" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><br /><a href="http://www.youtube.com/watch?v=BS_87WoJ0j8" title="Can't see the video above? Click here to see it on Youtube!">View this on YouTube</a><br />
<br />
Despite the fact your hand/arm would start to ache after a few minutes of playing, this is pretty damn cool. Who would of thought to blend one of the worst peripherals of all time with the Wii Remote? Either way this is awesome.]]></content:encoded>
		</item>
		<item>
			<title>Happy Birthday Badwrong</title>
			<link>http://www.wiiloaded.com/showthread.php?tid=15813</link>
			<pubDate>Sun, 18 May 2008 07:30:29 -0400</pubDate>
			<guid isPermaLink="false">http://www.wiiloaded.com/showthread.php?tid=15813</guid>
			<description><![CDATA[ HAPPY BIRTHDAY BADWRONG!

Have a good one.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><span style="color: red;"><span style="font-size: xx-large;"> HAPPY BIRTHDAY BADWRONG!</span></span></p><p style="text-align: center;"><img class="postimage" src="http://theculvers.net/archives/birthday_cake.jpg" alt="" style="border: none;" /></p>
<br />
<p style="text-align: center;"><strong>Have a good one.</strong></p>]]></content:encoded>
		</item>
		<item>
			<title>Nintendo's Glory Days Return</title>
			<link>http://www.wiiloaded.com/showthread.php?tid=15808</link>
			<pubDate>Sun, 18 May 2008 06:37:20 -0400</pubDate>
			<guid isPermaLink="false">http://www.wiiloaded.com/showthread.php?tid=15808</guid>
			<description><![CDATA[
Allow me to take you back to November 2006, this is the month that Nintendo turned everything around. While you were all running to collect your pre-ordered Wiis', Nintendo was jogging right behind you celebrating at the thought of winning this generation's console war. Now with that Purple Lunchbox out of the way, Nintendo could concentrate on bringing back the glory days of the NES, and take back the crown that was once their own.

Well here we are, May 2008, and Nintendo is stronger than ever before. The DS Lite has truly captured the handheld market leaving the PSP to pick up the leftovers. While all this is happening, the Nintendo Wii continues to dominate the console war. Ever since that epic first day of sales, Nintendo has managed to sell over 25 Million units worldwide! 

With Nintendo in full-steam ahead, can anything stop them?

Source (via Codename Revolution)Written By Billy Hudson]]></description>
			<content:encoded><![CDATA[<div style="float: right; margin: 2px;"><img class="postimage" src="http://www.ubergizmo.com/photos/2006/12/wii-nes-skin.jpg" alt="" style="border: none;" /></div>
Allow me to take you back to November 2006, this is the month that Nintendo turned <em>everything</em> around. While you were all running to collect your pre-ordered Wiis', Nintendo was jogging right behind you celebrating at the thought of winning this generation's console war. Now with that Purple Lunchbox out of the way, Nintendo could concentrate on bringing back the glory days of the NES, and take back the crown that was once their own.<br />
<br />
Well here we are, May 2008, and Nintendo is stronger than ever before. The DS Lite has truly captured the handheld market leaving the PSP to pick up the leftovers. While all this is happening, the Nintendo Wii continues to dominate the console war. Ever since that epic first day of sales, Nintendo has managed to sell over 25 <em>Million</em> units worldwide! <br />
<br />
With Nintendo in full-steam ahead, can anything stop them?<br />
<br />
<div style="float: right; margin: 2px;"><a href="http://www.codenamerevolution.com/?p=7598" rel="external">Source (via Codename Revolution)</a></div><strong>Written By</strong> <a href="http://www.wiiloaded.com/member.php?action=profile&uid=786" rel="external">Billy Hudson</a>]]></content:encoded>
		</item>
		<item>
			<title>How to Make Your Coffee Table Interesting!</title>
			<link>http://www.wiiloaded.com/showthread.php?tid=15812</link>
			<pubDate>Sun, 18 May 2008 06:19:57 -0400</pubDate>
			<guid isPermaLink="false">http://www.wiiloaded.com/showthread.php?tid=15812</guid>
			<description><![CDATA[View this on YouTube

If you have some spare time, and you want a new coffee table then this is for you! Seriously, this is awesome! Who wouldn't want one of these? 

I want to see a Giant Gameboy next...]]></description>
			<content:encoded><![CDATA[<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/2c3q9K4cHzY"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/2c3q9K4cHzY" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><br /><a href="http://www.youtube.com/watch?v=2c3q9K4cHzY" title="Can't see the video above? Click here to see it on Youtube!">View this on YouTube</a><br />
<br />
If you have some spare time, and you want a new coffee table then this is for you! Seriously, this is awesome! Who wouldn't want one of these? <br />
<br />
I want to see a Giant Gameboy next...]]></content:encoded>
		</item>
		<item>
			<title>My Freeloader Mini-guide</title>
			<link>http://www.wiiloaded.com/showthread.php?tid=15811</link>
			<pubDate>Sun, 18 May 2008 06:13:45 -0400</pubDate>
			<guid isPermaLink="false">http://www.wiiloaded.com/showthread.php?tid=15811</guid>
			<description><![CDATA[Hello European gamers! I decided to make this thread after experiencing some difficulties when playing trying Brawl for the first time. It was mainly my fault for not reading the back of the instructions, but follow my mini-guide and you can't go wrong. Well lets start off with the instruction manual; if you're lazy and only look at the front of the manual, you will see a set of instructions that tell you how to use the Freeloader correctly. Try and ignore these, because it usually doesn't work. When I bought the product, the counter assistant did warn me that I need to update my Wii through the Mario Kart Wii update for Brawl to work properly. Well this is kind of true, but if you follow the steps below, which happen to be on the back of the leaflet included with the Freeloader, then you should be fine.

Instructions: 


Insert the FreeLoader for Wii disk and it will automatically load and run
Multiple colour bars on the screen will indicate that Freeload for Wii is in operation.
The colour bars will appear twice more then the drive will stop
Eject the Freeloader disk and then RE-INSERT the Freeloader disk once more
The Multiple colour bars will appear twice more and the drive will again stop
Once again eject the Freeloader disk and now insert the Game Disk that you want to play.


The reason why you need to perform these extra instructions is because a game like Brawl needs to perform a Software update (included on the disc) and the Software update option will only appear once the freeloader has been inserted twice in a row. So once you have followed the instructions above and have updated, you will be sent back to the Wii Menu. Turn your Wii off because the Freeloader effect would of worn off after the update, and then re-boot your system. Pop in your Freeloader, wait for the colour bars to flash across the screen twice, remove the disc then play some Brawl! If you have any questions or queries, feel free to ask.

Please note that you must set your console to display 60 Hz. You can do this in the Tools Menu on your Wii.]]></description>
			<content:encoded><![CDATA[Hello European gamers! I decided to make this thread after experiencing some difficulties when playing trying Brawl for the first time. It was mainly my fault for not reading the back of the instructions, but follow my mini-guide and you can't go wrong. Well lets start off with the instruction manual; if you're lazy and only look at the front of the manual, you will see a set of instructions that tell you how to use the Freeloader correctly. Try and ignore these, because it usually doesn't work. When I bought the product, the counter assistant did warn me that I need to update my Wii through the Mario Kart Wii update for Brawl to work properly. Well this is kind of true, but if you follow the steps below, which happen to be on the <em>back</em> of the leaflet included with the Freeloader, then you should be fine.<br />
<br />
<strong>Instructions: </strong><br />
<br />
<ul>
<li>Insert the FreeLoader for Wii disk and it will automatically load and run</li>
<li>Multiple colour bars on the screen will indicate that Freeload for Wii is in operation.</li>
<li>The colour bars will appear twice more then the drive will stop</li>
<li>Eject the Freeloader disk and then RE-INSERT the Freeloader disk once more</li>
<li>The Multiple colour bars will appear twice more and the drive will again stop</li>
<li>Once again eject the Freeloader disk and now insert the Game Disk that you want to play.<br />
</li></ul>
<br />
The reason why you need to perform these extra instructions is because a game like Brawl needs to perform a Software update (included on the disc) and the Software update option will only appear once the freeloader has been inserted twice in a row. So once you have followed the instructions above and have updated, you will be sent back to the Wii Menu. Turn your Wii off because the Freeloader effect would of worn off after the update, and then re-boot your system. Pop in your Freeloader, wait for the colour bars to flash across the screen twice, remove the disc then play some Brawl! If you have any questions or queries, feel free to ask.<br />
<br />
<strong><span style="color: red;">Please note that you must set your console to display 60 Hz. You can do this in the Tools Menu on your Wii.</span></strong>]]></content:encoded>
		</item>
		<item>
			<title>Metroid Prime 3 Wii</title>
			<link>http://www.wiiloaded.com/showthread.php?tid=15810</link>
			<pubDate>Sun, 18 May 2008 05:38:38 -0400</pubDate>
			<guid isPermaLink="false">http://www.wiiloaded.com/showthread.php?tid=15810</guid>
			<description><![CDATA[View this on YouTube

Who wouldn't want this awesome mod?!]]></description>
			<content:encoded><![CDATA[<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/Pm4KenPyVhs&feature=related"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/Pm4KenPyVhs&feature=related" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><br /><a href="http://www.youtube.com/watch?v=Pm4KenPyVhs&feature=related" title="Can't see the video above? Click here to see it on Youtube!">View this on YouTube</a><br />
<br />
Who wouldn't want this awesome mod?!]]></content:encoded>
		</item>
		<item>
			<title>Super Mario Galaxy Wii</title>
			<link>http://www.wiiloaded.com/showthread.php?tid=15809</link>
			<pubDate>Sun, 18 May 2008 05:36:55 -0400</pubDate>
			<guid isPermaLink="false">http://www.wiiloaded.com/showthread.php?tid=15809</guid>
			<description><![CDATA[View this on YouTube

Now this is just plain badass!]]></description>
			<content:encoded><![CDATA[<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/b3Zg81HkW6w"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/b3Zg81HkW6w" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><br /><a href="http://www.youtube.com/watch?v=b3Zg81HkW6w" title="Can't see the video above? Click here to see it on Youtube!">View this on YouTube</a><br />
<br />
Now this is just plain badass!]]></content:encoded>
		</item>
		<item>
			<title>Graduation</title>
			<link>http://www.wiiloaded.com/showthread.php?tid=15807</link>
			<pubDate>Sat, 17 May 2008 22:40:57 -0400</pubDate>
			<guid isPermaLink="false">http://www.wiiloaded.com/showthread.php?tid=15807</guid>
			<description><![CDATA[Friday was my last day of high school. :D
Now I just have all these stupid programs next week and im done.

When does everyone else graduate high school/college.]]></description>
			<content:encoded><![CDATA[Friday was my last day of high school. :D<br />
Now I just have all these stupid programs next week and im done.<br />
<br />
When does everyone else graduate high school/college.]]></content:encoded>
		</item>
		<item>
			<title>Wiikly Releases May 18, 2008</title>
			<link>http://www.wiiloaded.com/showthread.php?tid=15806</link>
			<pubDate>Sat, 17 May 2008 22:11:54 -0400</pubDate>
			<guid isPermaLink="false">http://www.wiiloaded.com/showthread.php?tid=15806</guid>
			<description><![CDATA[It's finally Europe's turn to test out Nintendo's WiiWare service with 3 additional titles added to their roster than in North America. Australia is set to see WiiWare’s release sometime this month, but no date has been specified, so it's another scarce week down under. North America is getting two more WiiWare titles along with Wii Fit being the biggest retail release in any region this week.

North America
North Americans can finally begin a workout plan surrounded by Wii Fit this week. Nintendo's answer to the Wii Sports health craze contains over 40 activities to keep you active and young. Star Soldier R is the first WiiWare shooter to launch that will have you reminiscing about the classic instalments. The other retail release may not get you excited about riding snowmobiles nor will the WiiWare title Critter Round Up make you more of an animal lover. 

Retail Releases
Wii Fit - May 19
Kawasaki Snow Mobiles - May 21

WiiWare
Star Soldier R - May 19 (800 Wii points)
Critter Round-Up- May 19 (Wii points TBA)

Europe (UK)
Saving a futuristic city from chaos in high tech vehicles, racing in top of the line Ferraris, or a thrilling match of tennis can't tear Europeans away from WiiWare's action packed launch. The titles like V.I.P. Casino: Blackjack, Toki Tori, Pop, and TV Show King won't hold anybody's attention for long. Luckily there is some depth in this launch with Final Fantasy Crystal Chronicles putting you in charge of managing a kingdom and blasting your way through hoards of enemies in Star Solider R. Dr. Mario & Germ Buster adds an online feature to a classic puzzler with the ability to send friends online demos while LostWinds is bringing the most innovation to the service.

Retail Releases
Emergency Heroes- May 23
Ferrari Challenge Pirelli Maranello 23
Top Spin 3 May 23
WiiWare

Defend Your Castle - May 20 (500 Wii points)
Pop - May 20 (500 Wii points)
V.I.P. Casino: Blackjack - May 20 (700 Wii points)
TV Show King - May 20 (1000 Wii points)
LostWinds - May 20( 1000 Wii points)
Final Fantasy Crystal Chronicles: My Life as a King - May 20 (1000 Wii Points)
Star Soldier R - May 20 (800 Wii points)
Dr. Mario & Germ Buster- May 20 (1000 Wii Points)
Toki Tori-May 20 (Wii Points TBA)
Note: All dates are subject to change and may not remain the same as listed. Check with your local retailers to confirm dates.]]></description>
			<content:encoded><![CDATA[<div style="float: right; margin: 2px;"><img class="postimage" src="http://i190.photobucket.com/albums/z301/CptJam/wiiklyreleases3.jpg" alt="" style="border: none;" /></div>It's finally Europe's turn to test out Nintendo's WiiWare service with 3 additional titles added to their roster than in North America. Australia is set to see WiiWare’s release sometime this month, but no date has been specified, so it's another scarce week down under. North America is getting two more WiiWare titles along with Wii Fit being the biggest retail release in any region this week.<br />
<br />
<strong><span style="text-decoration: underline">North America</span></strong><br />
North Americans can finally begin a workout plan surrounded by Wii Fit this week. Nintendo's answer to the Wii Sports health craze contains over 40 activities to keep you active and young. Star Soldier R is the first WiiWare shooter to launch that will have you reminiscing about the classic instalments. The other retail release may not get you excited about riding snowmobiles nor will the WiiWare title Critter Round Up make you more of an animal lover. <br />
<br />
<strong>Retail Releases</strong><ul>
<li>Wii Fit - May 19</li>
<li>Kawasaki Snow Mobiles - May 21<br />
</li></ul>
<strong>WiiWare</strong><ul>
<li>Star Soldier R - May 19 (800 Wii points)</li>
<li>Critter Round-Up- May 19 (Wii points TBA)<br />
</li></ul>
<strong><span style="text-decoration: underline">Europe (UK)</span></strong><br />
Saving a futuristic city from chaos in high tech vehicles, racing in top of the line Ferraris, or a thrilling match of tennis can't tear Europeans away from WiiWare's action packed launch. The titles like V.I.P. Casino: Blackjack, Toki Tori, Pop, and TV Show King won't hold anybody's attention for long. Luckily there is some depth in this launch with Final Fantasy Crystal Chronicles putting you in charge of managing a kingdom and blasting your way through hoards of enemies in Star Solider R. Dr. Mario & Germ Buster adds an online feature to a classic puzzler with the ability to send friends online demos while LostWinds is bringing the most innovation to the service.<br />
<br />
<strong>Retail Releases</strong><ul>
<li>Emergency Heroes- May 23</li>
<li>Ferrari Challenge Pirelli Maranello 23</li>
<li>Top Spin 3 May 23</li></ul>
<strong>WiiWare</strong><br />
<ul>
<li>Defend Your Castle - May 20 (500 Wii points)</li>
<li>Pop - May 20 (500 Wii points)</li>
<li>V.I.P. Casino: Blackjack - May 20 (700 Wii points)</li>
<li>TV Show King - May 20 (1000 Wii points)</li>
<li>LostWinds - May 20( 1000 Wii points)</li>
<li>Final Fantasy Crystal Chronicles: My Life as a King - May 20 (1000 Wii Points)</li>
<li>Star Soldier R - May 20 (800 Wii points)</li>
<li>Dr. Mario & Germ Buster- May 20 (1000 Wii Points)</li>
<li>Toki Tori-May 20 (Wii Points TBA)</li></ul>
<span style="font-size: xx-small;"><em>Note: All dates are subject to change and may not remain the same as listed. Check with your local retailers to confirm dates.</em></span>]]></content:encoded>
		</item>
		<item>
			<title>Why does it take people so long</title>
			<link>http://www.wiiloaded.com/showthread.php?tid=15805</link>
			<pubDate>Sat, 17 May 2008 22:07:01 -0400</pubDate>
			<guid isPermaLink="false">http://www.wiiloaded.com/showthread.php?tid=15805</guid>
			<description><![CDATA[to pick a track on Mario Kart online.

Biggest pet peeve ever]]></description>
			<content:encoded><![CDATA[to pick a track on Mario Kart online.<br />
<br />
Biggest pet peeve ever]]></content:encoded>
		</item>
		<item>
			<title>Twitter</title>
			<link>http://www.wiiloaded.com/showthread.php?tid=15804</link>
			<pubDate>Sat, 17 May 2008 17:56:04 -0400</pubDate>
			<guid isPermaLink="false">http://www.wiiloaded.com/showthread.php?tid=15804</guid>
			<description><![CDATA[Basically it's a form of microblogging. and it's very well made. with IM and SMS integration (And firefox with the twitterfox extention)

now if only everyone else was using it. Click below for all your web 2.0 social networking microblogging needs that you only just realised you had.

http://www.twitter.com]]></description>
			<content:encoded><![CDATA[Basically it's a form of <a href="http://en.wikipedia.org/wiki/microblogging" title="Wikipedia Link">microblogging</a>. and it's very well made. with IM and SMS integration (And firefox with the twitterfox extention)<br />
<br />
now if only everyone else was using it. Click below for all your web 2.0 social networking microblogging needs that you only just realised you had.<br />
<br />
<a href="http://www.twitter.com" rel="external">http://www.twitter.com</a>]]></content:encoded>
		</item>
		<item>
			<title>Caffine Crisps</title>
			<link>http://www.wiiloaded.com/showthread.php?tid=15803</link>
			<pubDate>Sat, 17 May 2008 17:50:31 -0400</pubDate>
			<guid isPermaLink="false">http://www.wiiloaded.com/showthread.php?tid=15803</guid>
			<description><![CDATA[When waiting for coffee to cool takes too much time.

http://gizmodo.com/391148/im-no-doctor-b...estionable]]></description>
			<content:encoded><![CDATA[When waiting for coffee to cool takes too much time.<br />
<br />
<a href="http://gizmodo.com/391148/im-no-doctor-but-the-health-benefits-of-caffeinated-chips-seem-questionable" rel="external">http://gizmodo.com/391148/im-no-doctor-b...estionable</a>]]></content:encoded>
		</item>
		<item>
			<title>Retrochic iPhone-style-phone</title>
			<link>http://www.wiiloaded.com/showthread.php?tid=15802</link>
			<pubDate>Sat, 17 May 2008 17:49:36 -0400</pubDate>
			<guid isPermaLink="false">http://www.wiiloaded.com/showthread.php?tid=15802</guid>
			<description><![CDATA[http://gizmodo.com/391131/mimique-cellphone-concept

Shame it's just a concept]]></description>
			<content:encoded><![CDATA[<a href="http://gizmodo.com/391131/mimique-cellphone-concept" rel="external">http://gizmodo.com/391131/mimique-cellphone-concept</a><br />
<br />
Shame it's just a concept]]></content:encoded>
		</item>
		<item>
			<title>The Slingshot gets an upgrade</title>
			<link>http://www.wiiloaded.com/showthread.php?tid=15801</link>
			<pubDate>Sat, 17 May 2008 17:47:07 -0400</pubDate>
			<guid isPermaLink="false">http://www.wiiloaded.com/showthread.php?tid=15801</guid>
			<description><![CDATA[This looks too awesome

http://gizmodo.com/390995/the-slingshot-gets-an-upgrade]]></description>
			<content:encoded><![CDATA[This looks too awesome<br />
<br />
<a href="http://gizmodo.com/390995/the-slingshot-gets-an-upgrade" rel="external">http://gizmodo.com/390995/the-slingshot-gets-an-upgrade</a>]]></content:encoded>
		</item>
		<item>
			<title>Free online FPS</title>
			<link>http://www.wiiloaded.com/showthread.php?tid=15800</link>
			<pubDate>Sat, 17 May 2008 17:45:46 -0400</pubDate>
			<guid isPermaLink="false">http://www.wiiloaded.com/showthread.php?tid=15800</guid>
			<description><![CDATA[could be interesting:

http://www.neowin.net/news/gamers/08/05/...impact-100]]></description>
			<content:encoded><![CDATA[could be interesting:<br />
<br />
<a href="http://www.neowin.net/news/gamers/08/05/17/celestial-impact-100" rel="external">http://www.neowin.net/news/gamers/08/05/...impact-100</a>]]></content:encoded>
		</item>
		<item>
			<title>US IQs per state</title>
			<link>http://www.wiiloaded.com/showthread.php?tid=15799</link>
			<pubDate>Sat, 17 May 2008 17:39:22 -0400</pubDate>
			<guid isPermaLink="false">http://www.wiiloaded.com/showthread.php?tid=15799</guid>
			<description><![CDATA[http://services.alphaworks.ibm.com/manye...GEMGuwWF2-

Some guy had worked out average IQs according to state]]></description>
			<content:encoded><![CDATA[<a href="http://services.alphaworks.ibm.com/manyeyes/view/SGXXRFsOtha6cGEMGuwWF2-" rel="external">http://services.alphaworks.ibm.com/manye...GEMGuwWF2-</a><br />
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Some guy had worked out average IQs according to state]]></content:encoded>
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			<title>Rooster's Life as a King</title>
			<link>http://www.wiiloaded.com/showthread.php?tid=15798</link>
			<pubDate>Sat, 17 May 2008 16:39:38 -0400</pubDate>
			<guid isPermaLink="false">http://www.wiiloaded.com/showthread.php?tid=15798</guid>
			<description><![CDATA[ A Rooster Review


Okay admit it. None of you expected to see a Final Fantasy City Buidling sim on the Wii anytime soon. Hell, when Square-Enix announced this title, I was pretty skeptical. I mean, Harvest Moon went from Farming to Dungeon crawling with moderate success. But can an RPG series like Final Fantasy make the jump the other way around? As it turns out, yes it can.

My Life as a King starts off with you (the King) whose default name is Leo. You arrive in your father's destroyed Kingdom along with your trusty sidekicks Chime (a half Clavat, half Selkie) and Hugh Yurg, a Liltie knight. You have decided that it is time to revive the Kingdom in your father's name. Along with the help of a magic talking Crystal and the building power 'Architek', you are tasked with rebuilding the Kingdom.

The game starts you out slow. You are given 200 building materials and construct your first two houses. From the house comes back the families who used to live there and with them come aspiring adventures. You can recruit them to go out on quests such as exploring dungeons, defeating bosses or finding flowers (more on that later...). After you've played for a few days you'll encounter the Moogle brothers. That's when it starts getting interesting. One of the brothers can draw for you to reproduce buildings that you can't remember (you were only like three when you lived here before). But eventually you're building Taverns, Large Mansions, training facilities and schools to train different types of adventures. Many of these are acquired by sending your subjects to dungeons. To do that, you have to issue behests. Behests are basically royal decrees to do stuff. Behests range from exploring dungeons, gathering information about the dungeon, defeating bosses and declaring national holidays.

Leo...I am your Father!

It's not all fun and games though. You have to keep the morale of your citizens up or else your subjects will be too depressed to do anything. That usually involves walking around and talking to the people (and having the same conversations over and over again). Keeping morale up will give you a bonus in the form of an extra few bucks collected during the daily tithes (taxes).

Surprisingly, this game has a deep micro-management system if you play it long enough. You start off with just warriors, but eventually they can be trained into Thieves, White and Black Mages. Knowing how many of each class to have can mean the difference between success and defeat in the dungeons. You can also raise the morale of your subjects by raising their pay (at your expense) or constructing leisure spots like Parks, Gaming Halls and Taverns.
Outfighting your soldiers is as simple as constructing item, weapon and armor shops. You can even donate to the shops to increase the quality of their goods and the ones they produce.

There's actually a story behind My Life as a King but it can be a bit difficult to decipher sometimes. It involves the supposed 'ghost' of your father and a Dark Lord who wants to destroy your town. A little lame, and pretty typical of it's genre. Still, for &#36;15 you're getting a lot here.

Yeah...cause we've got like twelve types of bread here!


The game runs through days that are about ten minutes in length. But you won't be sitting through ten minute days for the first twenty or so days. Often times you'll do what you need to do, which amounts to building houses and sending your subjects to do your bidding, and then call Chime and go to bed till the next day. There's really no point to sticking around and waiting for your subjects to return to their appointed tasks as you don't reap the benefits until the next day when you collect everything they found.

The game makes light use of the Wii Remote. And by light I mean 'waggle the remote to call Chime'. That's it. Nothing else requires the Wii Remote, not even the menus which could have, and should have, had IR support. It's a shame to see this game using such light use of the Wii-mote. The controls basically come down to using the Nunchuk to move the King, pressing A to interact with townspeople and shaking the remote to call Chime.

Despite having a fairly large area to build and construct, you don't even feel like you're in a living, breathing environment. You'll see the same people over and over again and have the same conversations over and over again. It can be a bit tedious at times but manages to stay interesting enough to be enjoyable. Oh, and you can't leave the town. You can see outside of town, but you can never leave. 

Graphically, the game succeeds. The textures are crisp and clean, character models are detailed and the framerate is nearly rock solid (with some slow down when you're constructing a building). The animation can get a bit skeletal and lacking human like motion. But we're not looking for high level detail on a WiiWare game so it gets the benefit of the doubt. Probably the prettiest WiiWare title so far.

The music of this game isn't much. You here the same few tunes over and over again as you wander about the village. There's no voice acting, but us Nintendo fans (who've been trained on Legend of Zelda) will have no quips about reading the pages of text. At least it comes in short bursts...

All in All, My Life as a King is an enjoyable experience for the 1500 Wii Points it is going to cost you. It has nice downloadable content that adds buildings, dungeons and new races to the game. But it also suffers from 'those' kinds of DLC, clothes. Why are you paying for clothes again? Anyway, fans of The Sims or Harvest Moon will enjoy this game for weeks to come.

Gameplay: 7.8/10 Interesting enough to keep you interested, but has no real use of the Wii Remote to speak off

Story: 6/10 Meh. It's there...

Graphics: 9.6/10 crisp, clean and nice. High level Gamecube at best, which is good for this type of game.

Sounds: 4.5/10 yeah...they suck.

Overall: 8.5/10 
(not an average)]]></description>
			<content:encoded><![CDATA[<img class="postimage" src="http://media.nintendo.com/nintendo/bin/bXiH0xCU3QixQhmR05HyqcZ543-WhkFf/TbsVlIY2NWcbf6Q8BC96aM5e2LyHE7Tq.jpg" alt="" style="border: none;" /> <p style="text-align: center;"><strong>A Rooster Review</strong></p>
<br />
<br />
Okay admit it. None of you expected to see a Final Fantasy City Buidling sim on the Wii anytime soon. Hell, when Square-Enix announced this title, I was pretty skeptical. I mean, Harvest Moon went from Farming to Dungeon crawling with moderate success. But can an RPG series like Final Fantasy make the jump the other way around? As it turns out, yes it can.<br />
<br />
<em>My Life as a King</em> starts off with you (the King) whose default name is Leo. You arrive in your father's destroyed Kingdom along with your trusty sidekicks Chime (a half Clavat, half Selkie) and Hugh Yurg, a Liltie knight. You have decided that it is time to revive the Kingdom in your father's name. Along with the help of a magic talking Crystal and the building power 'Architek', you are tasked with rebuilding the Kingdom.<br />
<br />
The game starts you out slow. You are given 200 building materials and construct your first two houses. From the house comes back the families who used to live there and with them come aspiring adventures. You can recruit them to go out on quests such as exploring dungeons, defeating bosses or finding flowers (more on that later...). After you've played for a few days you'll encounter the Moogle brothers. That's when it starts getting interesting. One of the brothers can draw for you to reproduce buildings that you can't remember (you were only like three when you lived here before). But eventually you're building Taverns, Large Mansions, training facilities and schools to train different types of adventures. Many of these are acquired by sending your subjects to dungeons. To do that, you have to issue behests. Behests are basically royal decrees to do stuff. Behests range from exploring dungeons, gathering information about the dungeon, defeating bosses and declaring national holidays.<br />
<br />
<p style="text-align: center;"><img class="postimage" src="http://media.nintendo.com/nintendo/bin/TwhNexbSGZ1oBKal_lTnNbxSEem37KEM/6qCJ9DRVQQMvU-lUwQw-1VDqjfDEZmCf.jpg" alt="" style="border: none;" /><strong>Leo...I am your Father!</strong></p>
<br />
It's not all fun and games though. You have to keep the morale of your citizens up or else your subjects will be too depressed to do anything. That usually involves walking around and talking to the people (and having the same conversations over and over again). Keeping morale up will give you a bonus in the form of an extra few bucks collected during the daily tithes (taxes).<br />
<br />
Surprisingly, this game has a deep micro-management system if you play it long enough. You start off with just warriors, but eventually they can be trained into Thieves, White and Black Mages. Knowing how many of each class to have can mean the difference between success and defeat in the dungeons. You can also raise the morale of your subjects by raising their pay (at your expense) or constructing leisure spots like Parks, Gaming Halls and Taverns.<br />
Outfighting your soldiers is as simple as constructing item, weapon and armor shops. You can even donate to the shops to increase the quality of their goods and the ones they produce.<br />
<br />
There's actually a story behind <em>My Life as a King</em> but it can be a bit difficult to decipher sometimes. It involves the supposed 'ghost' of your father and a Dark Lord who wants to destroy your town. A little lame, and pretty typical of it's genre. Still, for &#36;15 you're getting a lot here.<br />
<br />
<p style="text-align: center;"><img class="postimage" src="http://media.nintendo.com/nintendo/bin/ttnk48YIDET2p67pStC81F8b50Djh2r8/b6CIygwQkjGlUvWg_AeAEOSCmgM7uppp.jpg" alt="" style="border: none;" /><strong>Yeah...cause we've got like twelve types of bread here!</strong></p>
<br />
<br />
The game runs through days that are about ten minutes in length. But you won't be sitting through ten minute days for the first twenty or so days. Often times you'll do what you need to do, which amounts to building houses and sending your subjects to do your bidding, and then call Chime and go to bed till the next day. There's really no point to sticking around and waiting for your subjects to return to their appointed tasks as you don't reap the benefits until the next day when you collect everything they found.<br />
<br />
The game makes light use of the Wii Remote. And by light I mean 'waggle the remote to call Chime'. That's it. Nothing else requires the Wii Remote, not even the menus which could have, and should have, had IR support. It's a shame to see this game using such light use of the Wii-mote. The controls basically come down to using the Nunchuk to move the King, pressing A to interact with townspeople and shaking the remote to call Chime.<br />
<br />
Despite having a fairly large area to build and construct, you don't even feel like you're in a living, breathing environment. You'll see the same people over and over again and have the same conversations over and over again. It can be a bit tedious at times but manages to stay interesting enough to be enjoyable. Oh, and you can't leave the town. You can see outside of town, but you can never leave. <br />
<br />
Graphically, the game succeeds. The textures are crisp and clean, character models are detailed and the framerate is nearly rock solid (with some slow down when you're constructing a building). The animation can get a bit skeletal and lacking human like motion. But we're not looking for high level detail on a WiiWare game so it gets the benefit of the doubt. Probably the prettiest WiiWare title so far.<br />
<br />
The music of this game isn't much. You here the same few tunes over and over again as you wander about the village. There's no voice acting, but us Nintendo fans (who've been trained on Legend of Zelda) will have no quips about reading the pages of text. At least it comes in short bursts...<br />
<br />
All in All, <em>My Life as a King</em> is an enjoyable experience for the 1500 Wii Points it is going to cost you. It has nice downloadable content that adds buildings, dungeons and new races to the game. But it also suffers from 'those' kinds of DLC, clothes. Why are you paying for clothes again? Anyway, fans of The Sims or Harvest Moon will enjoy this game for weeks to come.<br />
<br />
<strong>Gameplay</strong>: 7.8/10 Interesting enough to keep you interested, but has no real use of the Wii Remote to speak off<br />
<br />
<strong>Story</strong>: 6/10 Meh. It's there...<br />
<br />
<strong>Graphics:</strong> 9.6/10 crisp, clean and nice. High level Gamecube at best, which is good for this type of game.<br />
<br />
<strong>Sounds</strong>: 4.5/10 yeah...they suck.<br />
<br />
<p style="text-align: center;"><span style="font-size: 2em;"><strong><span style="text-decoration: underline">Overall: 8.5/10</span></strong></span> <br />
(not an average)</p>]]></content:encoded>
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			<title>Wii Fit or Wii Fat?</title>
			<link>http://www.wiiloaded.com/showthread.php?tid=15797</link>
			<pubDate>Sat, 17 May 2008 16:30:25 -0400</pubDate>
			<guid isPermaLink="false">http://www.wiiloaded.com/showthread.php?tid=15797</guid>
			<description><![CDATA[When a 10 year-old girl from the South-East of Britain stepped on the scale of Nintendo's new game Wii Fit, she expected to get the blood pumping with some fun, casual exercising.

Instead, the game's software told her she was fat. Understandably, her father wasn't happy.

"She is a perfectly healthy, 4ft 9in tall 10-year-old who swims, dances and weighs only six stone (84 lbs). She is solidly built but not fat. She was devastated to be called fat and we had to work hard to convince her she isn't."

Obesity experts in the U.K. are working equally hard taking Nintendo to task for failing to warn parents that Wii Fit isn't appropriate for younger kids. At the center of the debate is the game's use of the Body Mass Index (BMI) as a means of judging the health of its players. After standing on the game's innovative Balance Board peripheral and entering basic information like height and weight, the game doles out an overall BMI number as well as a label, such as "underweight," "ideal," or in some cases, "fat." While the somewhat callous system is reasonably accurate in determining the BMI of adults, a child's BMI can literally change from day to day. Experts have deemed its use in Wii Fit misleading.

"I'm absolutely aghast that children are being told they are fat," said Tam Fry of the National Obesity Forum. "BMI is far from perfect but with children it simply should not be used. A child's BMI can change every month and it is perfectly possible for a child to be stocky, yet still very fit."

Nintendo apologized for the terminology used to describe players, but stopped short of actually adding a warning to the game.

"Wii Fit is still capable of measuring the BMI for people aged between two and 20 but the resulting figures may not be entirely accurate for younger age groups due to varying levels of development," the company said through a spokesman.

Nintendo's exergame is already a bona fide international hit, selling out quickly in both Japan and Europe. The game releases in North America on May 19.

source

I think I'd be a little upset too if my child was labeled fat when they weren't.  I'm sure Nintendo will release some sort of update they will either take care of this issue or at least put some sort of disclaimer about how the BMI shouldn't be used to determine a child's appropriate size.]]></description>
			<content:encoded><![CDATA[When a 10 year-old girl from the South-East of Britain stepped on the scale of Nintendo's new game Wii Fit, she expected to get the blood pumping with some fun, casual exercising.<br />
<br />
Instead, the game's software told her she was fat. Understandably, her father wasn't happy.<br />
<br />
"She is a perfectly healthy, 4ft 9in tall 10-year-old who swims, dances and weighs only six stone (84 lbs). She is solidly built but not fat. She was devastated to be called fat and we had to work hard to convince her she isn't."<br />
<br />
Obesity experts in the U.K. are working equally hard taking Nintendo to task for failing to warn parents that Wii Fit isn't appropriate for younger kids. At the center of the debate is the game's use of the Body Mass Index (BMI) as a means of judging the health of its players. After standing on the game's innovative Balance Board peripheral and entering basic information like height and weight, the game doles out an overall BMI number as well as a label, such as "underweight," "ideal," or in some cases, "fat." While the somewhat callous system is reasonably accurate in determining the BMI of adults, a child's BMI can literally change from day to day. Experts have deemed its use in Wii Fit misleading.<br />
<br />
"I'm absolutely aghast that children are being told they are fat," said Tam Fry of the National Obesity Forum. "BMI is far from perfect but with children it simply should not be used. A child's BMI can change every month and it is perfectly possible for a child to be stocky, yet still very fit."<br />
<br />
Nintendo apologized for the terminology used to describe players, but stopped short of actually adding a warning to the game.<br />
<br />
"Wii Fit is still capable of measuring the BMI for people aged between two and 20 but the resulting figures may not be entirely accurate for younger age groups due to varying levels of development," the company said through a spokesman.<br />
<br />
Nintendo's exergame is already a bona fide international hit, selling out quickly in both Japan and Europe. The game releases in North America on May 19.<br />
<br />
<a href="http://us.i1.yimg.com/videogames.yahoo.com/feature/wii-fit-or-wii-fat-/1213585" rel="external">source</a><br />
<br />
I think I'd be a little upset too if my child was labeled fat when they weren't.  I'm sure Nintendo will release some sort of update they will either take care of this issue or at least put some sort of disclaimer about how the BMI shouldn't be used to determine a child's appropriate size.]]></content:encoded>
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