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| You Know You're Getting Old When You Complain About Something New |
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Posted by: ThevgZEROfrog - 05-05-2008 06:13 AM
- Replies (14)
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Did Nintendo Bring This Revolt Upon Themselves?
Many of us have been boarding the console train consistently for a long time now. Much of us have owned dozens of games for a similar number of consoles. Since the first ever "boom" in the gaming industry with Nintendo NES, it can be argued that its following hardware has stayed well inside the borders of creativity. Nintendo pioneered the 3D Stick and the shoulder buttons with Nintendo 64 and SNES respectively, but the attention of most companies was focused not on what is in our hands, but what is on the screen before our eyes.
Did Nintendo create this form factor?
Perhaps; there is no doubt spared by my mind that Super Nintendo Entertainment System and Nintendo 64 both visually surpassed their respective rivals, the SEGA Genesis and the Sony PlayStation, but could Sony have made popular the trend of increased manipulative input from the user? There is a clear influence from the PlayStation DualShock in Nintendo's GameCube controller, and even more in the controller from the Microsoft Xbox.
Will Nintendo be the ones to reinvigorate the entire user input side of gaming with Wii?
We've already seen interest from Microsoft to develop their own "Wii Remote", but if we've learned anything from Wii it's that an overwhelming percentage of its software can be categorized as "shovelware", with Nintendo no longer handing out their "Nintendo Seal of Quality", like they once did.
Have we been crippled so much by the gaming industry in the last decade that we can't even see why we played video games in the first place?
I have never heard someone nostalgically talk about their gaming past, of how Super Mario World's "graphics were cinematic and visually stunning", and nor did I ever believe this! However, with all great power comes great opportunities, yet a responsibility to follow-through on these opportunities is hardly ever taken onboard by game developers. Super Mario Galaxy was a good game, but did it give you the thrills you once experienced with the aforementioned Super Mario World?
Why are we so resistant to change?
One of the common complaints about modern video games is their relatively easy difficulty. This is prevalent in Wii games, as a much higher number of Wii consumers are under the age of 10 than that of PlayStation 3 or Xbox 360. While many of us have fond memories of, say, being stuck in a particular part of a game for months before finally realizing that there was a "secret door" hidden in the level, many of video game's much-loved secrets have been rendered impossible due to the push of three-dimensional virtual environments. A high number of Wii owners take offence to the often found "straight-line dynamics" behind some of its software, particularly that created by third-parties. Does this mean that Nintendo has made itself an enemy of its culminated fanbase?
Should we embrace what Nintendo has brought to the market with Wii?
In short, yes. While the epidemic of tacky, half-finished party games involving the Wii Remote is still quite airborne, this will naturally settle down with time. Eventually, game developers will start to "get it", as Konami have with Pro Evolution Soccer 2008. The problem which I have noticed more than anything else by third-party developers is that they view the Wii Remote as a roadblock. These culprits are often found finding ways to map button controls onto waggle-commands, an example of which being EA's FIFA 08. There is cash to be milked from the Wii brand, and as long as this is comprehended by developers then we should start to see high-quality games progressing their way onto Wii.
Are we getting older?
As with any transience of life and time, yes we are! However, that has given us the experience of gaming's golden days. We should continue to use this experience by demanding more from modern game consoles and their associated companies.
Should we complain about something new?
Was there ever a time we didn't?
Written By: Aaron Hastings |
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