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NA VC Releases 4th August, 2008
Posted by: Foxy  - 08-04-2008 04:32 PM - No Replies
Sorry guys for the absence of the VC releases in recent weeks but things have been stacked against us recently folks, however, do not fret as we hope to get the Wii-kly and VC releases out on a regular basis again starting next week, however, that aside we better get back to the present with this weeks NA releases which you may find a little disappointing...You were promised Mega Man for the NES, Samurai Showdown II and Ys Book I and II were all promised for by their parent publishers however Nintendo have let down a few fans for whatever the reason by releasing...

Sonic The Hedgehog
Master System, 500 Wii Points
The port of the classic Genesis (Mega Drive) game to the less powerful console in terms of audio and graphics...the idea sounds horrible however you will be pleasantly surprised to hear that this port includes some variations of the original levels and some completely new ones. The game play tries to stay as close as possible to it's big brother, while not reaching up the standards it is still a brave effort.

Splatter House 2
Mega Drive/Genesis, 800 Wii Points
The sequel to the original Genesis (Mega Drive) exclusive is back in it's bloody glory. The story follows Rick, just months after escaping his first ordeal he finds the mask and has to use it again to rescue his girl, Jennifer. The game has your usual assortment of punching and slashing as well as the inclusion of more weapons like the chainsaw. One thing you should know is that this game is rated an M which gives future hope of Mortal Kombat for the VC!

If you like these...
Sonic the Hedgehog 1 or 2, Genesis (Mega Drive) 800 Wii Points
Fantasy Zone, Master System 500 Wii Points
Splatter House, Genesis (Mega Drive) 800 Wii Points
Comix Zone, Genesis (Mega Drive) 800 Wii Points
Eternal Champions, Genesis (Mega Drive) 800 Wii Points
 

Nintendo Out Of Ideas For The Wii
Posted by: ZeldaFan  - 08-04-2008 07:15 AM - Replies (13)
With the Wii’s thrilling success, you would think that Nintendo has a bright future of original things planned for it. Well that is just the biggest lie you can speak.

In a recent interview published in the Wall Street Journal, Satoru Iwata said that they have exhausted all of their original ideas for the Wi and are unsure of the extent of their ongoing development for the console.

Apperantly part of the Wii World Domination has been planned out from the beginning when Miyamoto proposed the idea of the Wii. Iwata says, "Wii Music completes what Miyamoto wrote in his proposal when he came up with the idea for the Wii. He was saying that he needs to think up more ideas now.”

They also have a word on accessories. "Most of the ideas for accessories that we had initially come up with are out now. We might think up some more, and we might make them if we do, but we don't have any plans to release a whole lot more."

This means for the mean time that we will have to rely on third-party publishers for accessories, which haven’t been that generous to the Wii  in the first place.

With all this information here in this article and the news of the Wii 2 in production, does this mean that Nintendo is investing too much time for things in the future, casting aside the necessities of now?

Written By: Michael S.
 

Mega Man 9 and 2 Coming This September
Posted by: ZeldaFan  - 08-03-2008 06:44 PM - Replies (13)
All you Mega Man fans better get your blue suits dry-cleaned because a double dose of Mega Man will be available this September.

Capcom USA revealed this enjoyable news through its staff blog. Isn’t it great that this epic revival will be available so soon? Well I did, and I was so ecstatic about it that I was bouncing off the walls.

Now a great thing like Mega Man 9 is great, but what about those who want to relive its triumphant beginning? Well those people will be silenced when they hear that Mega Man 2 will be released in the states in early September. As for the original Mega Man that started it all, Capcom announced that it will be available in North America...tomorrow!



Written By: Michael S.
 

Nintendo to use holographic storage
Posted by: Foxy  - 08-03-2008 03:58 PM - Replies (22)
Well, beam me up Scotty! Nintendo have co-signed an agreement that indicates that they are investigating new methods of data storage in the area of holographic storage, which theoretically can store up to 1TB or possibly even more. However that TB is just a dream as the technology is being developed and as much as we'd like to see it next generation it is likely it'll be coming later.

For those of us who have no idea what it is then check this out;

Holographic data storage captures information using an optical inference pattern within a thick, photosensitive optical material. Light from a single laser beam is divided into two separate beams, a reference beam and an object or signal beam; a spatial light modulator is used to encode the object beam with the data for storage. An optical inference pattern results from the crossing of the beams’ paths, creating a chemical and/or physical change in the photosensitive medium; the resulting data is represented in an optical pattern of dark and light pixels. By adjusting the reference beam angle, wavelength, or media position, a multitude of holograms (theoretically, several thousand) can be stored on a single volume. The theoretical limits for the storage density of this technique are approximately tens of terabits (1 terabyte = 1,000 gigabytes) per cubic centimeter. In 2006, InPhase technologies published a white paper reporting an achievement of 500 Gb/in.

Confusing, I must say however if it's easy to use and accessible then I'm all for it!

Written By:James S.
 

Iwata confirms Wii 2 is in Development!
Posted by: ZeldaFan  - 07-29-2008 02:29 PM - Replies (11)
Many of you are probably thinking that the successor of the Wii would be crazy, but not now. Iwata though doesn’t work like that, and is open to discussing the next generation of games for Nintendo.

“We are always preparing for the next hardware,” Iwata says. “We are under development. … But the hardware is a kind of box that consumers reluctantly buy in order to play our games.”

In other words, until Nintendo Wii sales run dry and developers have squeezed most of the possibility out of the Wii, we will then see the next console. The dilemma Nintendo has now is that it will be hard to outdo what they did with the Wii.

“Every hardware needs some revolutionary features,” Iwata says. “This time around, it happened to be we had a revolutionary user interface. Will it be the same for the next generation? I really can’t tell.

“It’s natural for the current customer to expect Nintendo is going to once again do something different,” he continues. “If the people are expecting so many different things from Nintendo, it’s going to be difficult for us to go beyond that expectation again.”

This is huge news and this just makes me jittery about what Nintendo’s next move will be to change the gaming industry once again.

Written By:Michael S.
 

Wallace and Gromit: Grand Adventures
Posted by: Foxy  - 07-29-2008 02:27 PM - Replies (1)
Cracking News, Gromit! The delivery of the Wensleydale cheese will be at Wendy's shop today! The famous plasticine duo created by Aardman Animations will soon be receiving their own games by the masters of episodic content games, Tell Tale Games.

The creators of Sam and Max are looking to release episodic adventures of Wallace and Gromit as they did with Sam and Max, each episode holding a few hours of gameplay, but this time on the gaming consoles services rather than PC. They hope to keep the same graphical style as the series is known for, it's plasticine.

Currently it's unknown if it is coming to the Wii console through Wiiware but it is likely however Emily Morganti, the marketing coordinator over at Telltale Games has said this is still undecided. So here is hoping since the Wii will be soon receiving a disk of Sam and Max season one. Hopefully Wallace and Gromit won't have the same size issue as the Penny Arcade games.

Written By: James S.
 

Penny Arcade Adventures
Posted by: Foxy  - 07-29-2008 02:10 PM - Replies (1)
Hot Head, developer of Penny Arcade Adventures was recently interviewed by the guys over at Kotaku. The interview was mainly about how the PSN hasn't got the game while XBLA has had it for a while however the question about if it can come to Wiiware was also raised and here is how they responded:

"I'd love to be on the platform," Ceraldi said. "It’s purely an issue of size limit. Our game is just too big. If they increase that limit or add a harddrive, anything like that we would revisit (Wii Ware)."

However Kotaku also said:

While they would love to bring the episodic game to the Wii, the size limits for Wiiware prevent them from going the digital distribution method, he said. But that doesn't mean it couldn't come out down the line as a boxed game for Nintendo's console.

The statement is extremely disheartening to hear that developers are being turned off due to the size limitations that the Wii has. Hopefully Reggie is a man of his word and gets a storage fix out soon.

Written By: James S.
 

Nintendo is doing very well, thank you
Posted by: Foxy  - 07-29-2008 01:48 PM - Replies (16)
Now in recent times Nintendo have been criticized heavily. If it wasn't the lack of triple A hardcore titles then it was their uninspiring E3 press conference. The gamers are getting fed up with Nintendo and they are the ones aiming this criticism but recent figures show that despite the gamers being fed up with Nintendo, the company just keeps on flying high.


Nintendo earning more than all other profitable companies together is indeed an achievement and they're currently looking like the perfect business. Failing to adapt to the changing gaming world in their last attempt (GameCube) they return with the complete opposite to the rival companies this time and re-invent the industry all by themselves by making gaming open to everyone with the Wii and DS.

Iwata recently admitted that before the Wii he was afraid he was facing the fact that he would be removed from power while the company was going into a slow death but then the Wii came and revitalized the company into what it is today.

Written By: James S.
 

The Conduit Wins 6 Awards
Posted by: Foxy  - 07-29-2008 12:24 PM - Replies (5)
Recently High Voltage Software released a statement about their 6 most notable awards for E3 and they are as follows;

PRESS RELEASE — July 28, 2008 - High Voltage Software, developer of the highly anticipated first-person shooter The Conduit, has garnered acclaim and attention across the web.  In a limited showing throughout the Electronic Entertainment Expo (E3) Media and Business Summit, The Conduit has managed to earn accolades including:

- Best Wii Game of E3 (IGN.com)
- Best Wii Shooter of E3 (IGN.com)
- Best Graphics Technology on Wii (IGN.com)
- Honorable Mention for Real-Time Control on Wii (IGN.com)
- Best Wii Game of E3 (Gametrailers.com)
- Top 20 Games of E3 (Edge-online.com)

The Conduit is planned for release in Q1 2009 and set to incorporate online multiplayer and some of the most polished and high-quality graphics shown on the Wii to date.


As you can see the conduit is shaping up to be a big title for the Wii and all the anticipation that it's receiving looks to be worthy!

Written By: James S.
 

Red Steel 2 Confirmed and ready for MotionPlus
Posted by: Snakey  - 07-29-2008 12:19 PM - Replies (6)
The Red Steel hype train was full of hungry Wii fans wanting to get their hands on some sword-fighting action. Sadly that fast moving train soon crashed and burned, leaving everyone with a mediocre, unfinished game. This certainly isn't the first time a game has built up so much hype that it couldn't possibly satisfy the consumer. Well, despite the game's giant gaping flaws, it sold brilliantly and Ubisoft is back for round two!

Yes that's right, Ubisoft has confirmed that Red Steel 2 has been in development for numerous months. The sequel will be a Wii exclusive, and will take full advantage of Nintendo's latest peripheral, MotionPlus. Now this opens up the possibility for 1:1 sword-fighting controls, which is something that was greatly missed in the original game. So, who's excited?


Written By: Billy Hudson
 

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